
About
A complete set of the things a player runs into and picks up, at level scale rather than HUD scale. Floating collectibles ship looping spin and bob clips and declare a free origin so they are placed at the hover height a level wants; containers ship open and close, destructibles ship break and spawner pads ship pulse, and those rest on the ground at y=0. Destructibles are modelled intact and taken apart by the clip, so the first frame is always the whole object. Eight shared materials, metres, +Y up, +Z forward. Rigid node animation only: there is no skinned rig, no skeleton, no collision volume and no navigation data anywhere in the pack.
Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the pack.
Use the “Pickups and Collectibles” pack in my project. Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/pickups-and-collectibles Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/11271/v1/model.glb Pack page: https://3dassets.dev/packs/pickups-and-collectibles Description: Seventy-one animated worldspace collectibles: coins, gems, hearts, potions, ammo, quest items, chests, crates, barrels, urns, sacks, dispensers and spawner pads, every one shipping at least one clip. - 73 GLB models, 5.8 MB in total - Units: metres, +Y up, shared scale and palette across the pack - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.
Also available as a JSON manifest or via the MCP server.
Game kit
Pickups and Collectibles
Seventy-one animated worldspace collectibles: coins, gems, hearts, potions, ammo, quest items, chests, crates, barrels, urns, sacks, dispensers and spawner pads, every one shipping at least one clip.
One GLB with every piece placed in a starter scene. Each model is also below on its own.
Everything in this pack
Spinning gold coin (Pickups and Collectibles)
Standing gold coin, 0.36 m across, with a milled bead edge, a sunk field and a six-point mint star struck proud on both faces.
Spinning silver coin (Pickups and Collectibles)
Standing struck silver coin, 0.36 m across, with a milled bead edge, a sunk field and a six-point mint star struck proud on both faces.
Coin stack (Pickups and Collectibles)
A leaning stack of eight struck coins with two more propped against it, 0.3 m across, for a larger currency reward than the single coin.
Coin purse (Pickups and Collectibles)
Drawstring leather purse 0.3 m tall, gathered at the neck by a cord with two loose tails, a hexagonal mint boss on the front and three coins spilling from the mouth.
Spinning gem, blue (Pickups and Collectibles)
Eight-sided brilliant-cut blue gem, 0.31 m across the girdle, held in a gold collet of eight claws. Flat shaded so every facet catches the light separately.
Spinning gem, red (Pickups and Collectibles)
Eight-sided brilliant-cut red gem, 0.31 m across the girdle, held in a gold collet of eight claws. Flat shaded so every facet catches the light separately.
Spinning gem, green (Pickups and Collectibles)
Eight-sided brilliant-cut green gem, 0.31 m across the girdle, held in a gold collet of eight claws. Flat shaded so every facet catches the light separately.
Emerald-cut gem (Pickups and Collectibles)
Step-cut octagonal gem 0.27 m across with a wide table and a gold girdle band. The step cut reads as a different stone from the round brilliant at any distance.
Gem cluster (Pickups and Collectibles)
Six hexagonal crystals of four sizes growing out of a rough ore knot, 0.42 m across, mixing blue and violet stones for a larger find than a single gem.
Gold bar (Pickups and Collectibles)
Cast bullion bar 0.3 by 0.15 by 0.09 m with draft-tapered sides, rounded corners, a stamped border, three assay punches and a small crystal assay chip.
Treasure pile with floating prize (Pickups and Collectibles)
Ground heap of fifty-two loose coins piled 0.2 m deep, with a toppled goblet, a spiked crown band, three faceted stones and pearls, under a large gem that hovers and turns inside a gold ring.
Banknote bundle (Pickups and Collectibles)
Bundle of fifteen paper notes 0.26 m long under two red cross bands, with the top note fanned clear and a stamped wax seal on the band.
Credit chip (Pickups and Collectibles)
Thick 0.22 m credit chip with one chamfered corner, a six-pad gold contact grid, a lit edge strip front and back and a hexagonal value glyph.
Soul orb (Pickups and Collectibles)
Violet soul orb 0.38 m across: a jittered emissive core inside two tilted gold rings, with four wisps curling up off its surface.
Value shard (Pickups and Collectibles)
Five-sided crystal value shard 0.34 m tall in a gold collar, with three smaller chips orbiting it. The abstract currency for a game with no coins.
Heart pickup (Pickups and Collectibles)
Puffed 0.36 m heart in glowing red with two pale shine chips on the upper lobe and a small gold ring at the cleft. The standard one-unit health restore.
Half heart pickup (Pickups and Collectibles)
Half a heart, torn down a six-step jagged edge, for a half-unit health restore or a damaged health slot on a HUD board.
Health cross pickup (Pickups and Collectibles)
Bone-white medical cross standing 0.11 m proud of a red disc inside a gold bezel, 0.39 m across. The full-heal pickup, readable from any angle.
Health potion (Pickups and Collectibles)
Round-bellied health flask 0.35 m tall: red draught in a bulbous body with a gold waist band, a frosted neck, a blank paper label and a driven cork.
Large health potion (Pickups and Collectibles)
Half-litre health flask 0.46 m tall with a wider belly, two carry lugs, a cord-wrapped neck and a wax cap over the cork. The greater restore in the same family.
Mana potion (Pickups and Collectibles)
Conical mana flask 0.4 m tall: a wide flat-based cone of blue draught under a frosted neck, capped by a violet crystal stopper with three wisps curling off it.
Stamina orb (Pickups and Collectibles)
Green stamina orb 0.3 m across, caged by three iron rings at different tilts, with a gold lightning bolt standing proud on the front and the back.
Shield bubble pickup (Pickups and Collectibles)
Iron heater shield with a gold rim, cross bands and a domed boss, held inside three arcs of blue energy that stand in for a bubble no alpha channel could draw.
Invincibility star (Pickups and Collectibles)
Five-point gold star 0.42 m across, puffed to a 0.115 m ridge, with a violet cabochon at each face centre and a glowing bead on every point.
Winged speed boots (Pickups and Collectibles)
A pair of ankle boots 0.39 m tall with shaped soles, two buckle straps and a cuff ring each, and three feathers fanning back off both outer ankles. The movement-speed power-up.
Damage rune (Pickups and Collectibles)
Toothed stone rune disc 0.4 m across with twelve iron teeth round the rim and three stacked red chevrons struck into both faces. The attack-up buff token.
Magnet orb (Pickups and Collectibles)
Horseshoe magnet 0.36 m tall with its jaws opening downward onto red and blue pole blocks, drawing a violet orb up towards them inside two rings of pull. The loot-attraction power-up.
Ammunition box (Pickups and Collectibles)
Olive steel ammunition box 0.37 m wide with corner brackets, a folding carry handle, a latch and five loose brass rounds standing in the open top.
Curved magazine (Pickups and Collectibles)
Curved box magazine 0.34 m long with feed lips, a chambered round showing at the top, three lit witness slots down the spine, a floor plate and a side catch.
Shotgun shell cluster (Pickups and Collectibles)
Five shotgun shells 0.21 m tall, each a brass head under a red hull with a six-point crimp, bound together by two cord loops with a loose tail.
Arrow bundle (Pickups and Collectibles)
Seven arrows 0.62 m long bound by two red straps: timber shafts, four-sided iron bodkin heads with collars and three green and bone vanes on every nock end.
Fuel canister (Pickups and Collectibles)
Pressed-steel fuel can 0.44 m tall with the classic X rib on both flanks, a three-bar top handle between two posts, a red screw cap and a canted pouring spout.
Battery cell (Pickups and Collectibles)
Sealed power cell 0.34 m tall: a ribbed steel sleeve with four lit charge windows, a domed positive terminal and a flat gold base contact.
Ore chunk (Pickups and Collectibles)
Jittered ore boulder 0.38 m across, three lumps fused together, with five blue crystal seams breaking out of it and six gold flecks in the lower faces.
Firewood bundle (Pickups and Collectibles)
Six split logs about 0.5 m long, end grain showing at both cuts, bound by two cord loops with knots, with two leafy sprigs pushed under the straps.
Roast joint pickup (Pickups and Collectibles)
Roast joint on the bone, 0.57 m long, with five crisped skin ridges over the back, three knuckles at the exposed end and a herb sprig tucked into the shoulder.
Water flask (Pickups and Collectibles)
Flattened leather waterskin 0.4 m tall with stitched flank seams, a ringed wooden neck, a bone stopper, a carry strap and a blue water glyph on the front.
Floating key (Pickups and Collectibles)
Gold ward key 0.42 m long: a three-lobed ring bow with a violet stone set in it, a round shaft with a collar and two wards on the bit.
Ornate floating key (Pickups and Collectibles)
Master key 0.56 m long with a five-lobed bow woven with four filigree rings, a nine-step twisted shaft and a four-ward bit with two side barbs.
Key card (Pickups and Collectibles)
Access card 0.34 by 0.22 m and 0.01 m thick, with a lanyard slot cut into the top edge, a ribbed gold chip, a lit strip, a rear magnetic band and a violet insertion arrow.
Sealed scroll (Pickups and Collectibles)
Rolled parchment 0.6 m wide on a turned rod with knobbed finials, two gold cap rings, a red tie with a loose tail and a part-unrolled leaf hanging down the front under a violet seal.
Torn map fragment (Pickups and Collectibles)
Curled scrap of chart 0.39 by 0.29 m, torn along its top and bottom edges and narrowing to both ends, with a dashed red route ending in a cross, a compass rose and two scorch patches.
Rune stone (Pickups and Collectibles)
Irregular stone slab 0.42 m tall with a four-stroke violet rune carved proud of both faces, three chipped nodules on its edges and two patches of moss.
Broken rune stone (Pickups and Collectibles)
The rune stone snapped across the middle: the two halves hang apart at opposing tilts with the rune broken between them and three chips shed around the break.
Medallion on a chain (Pickups and Collectibles)
Gold medallion 0.21 m across with eight radial ribs and a red cabochon domed on both faces, hanging from a bail under an arc of nine alternating chain links.
Crystal skull (Pickups and Collectibles)
Carved crystal skull 0.27 m tall with a heavy brow, cheekbones, dark sockets holding violet lights, a triangular nasal void and two rows of nine bone teeth.
Relic idol (Pickups and Collectibles)
Carved gold idol 0.55 m tall on a two-step plinth: a tapered body with folded arms, a hexagonal stone set in the chest and a masked head under a three-spike crown.
Sigil tablet (Pickups and Collectibles)
Bevelled stone tablet 0.24 by 0.32 m in a gold frame with four corner studs, a nine-block sigil grid glowing violet and a hanging ring at the top.
Quest token (Pickups and Collectibles)
Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim.
Arcane quest token (Pickups and Collectibles)
Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim.
Treasure chest (Pickups and Collectibles)
Banded timber chest 0.9 m wide with a barrel lid, three iron straps, corner feet, a gold lock plate with a keyhole and a hasp that rides on the lid.
Treasure chest, open (Pickups and Collectibles)
The same chest with its lid already thrown back 100 degrees and sixteen coins and two crystals spilled in the body. The looted state, with a `close` clip back to shut.
Iron lockbox (Pickups and Collectibles)
Small riveted iron strongbox 0.42 m wide with a flat lid, eight gold rivets, a lock face with a hexagonal keyhole and an arched carry handle on the lid.
Iron lockbox, open (Pickups and Collectibles)
The lockbox with its lid standing open at 95 degrees and five crystals lying inside. The opened state, with a `close` clip that shuts it again.
Supply crate (Pickups and Collectibles)
Timber supply crate 0.8 m cubed built as six separable pieces: floor and corner posts, four plank walls and a plank lid, each an independent node with its own pivot.
Supply crate, front sprung (Pickups and Collectibles)
The supply crate already forced: the front panel is sprung 26 degrees out on its bottom edge with one board missing, showing seven coins and a crystal in the well.
Staved barrel (Pickups and Collectibles)
Coopered barrel 0.92 m tall built from twelve real staves in four separable quarters, three iron hoops and a head, all of which come apart on the `break` clip.
Barrel, staves sprung (Pickups and Collectibles)
The barrel already forced: one stave sprung out of the wall, the top hoop slipped down and canted, and the head swung back off the mouth. The half-broken state.
Explosive barrel (Pickups and Collectibles)
The same coopered barrel with two bands of alternating red and iron hazard blocks round the belly, a swept fuse rising from the head and a burning bead at its tip.
Ceramic urn (Pickups and Collectibles)
Ceramic storage urn 0.6 m tall with a bellied body, a flared lip, two side handles, two gold bands and a domed lid with a knob. It comes apart in quarters.
Ceramic urn, broken open (Pickups and Collectibles)
The urn with one of its four wall quarters gone, another leaning out, the lid fallen on its side beside it and three shards on the floor. The already-smashed state.
Cloth sack (Pickups and Collectibles)
Cinched cloth sack 0.66 m tall with six gathered folds, a cord ring with a loose tail and four neck petals that fold outward on `open` and gather shut again on `close`.
Cloth sack, open (Pickups and Collectibles)
The sack with its four neck petals splayed right back and twelve gold beads spilling from the mouth. The emptied state, with a `close` clip that gathers the neck again.
Supply drop under canopy (Pickups and Collectibles)
Airdropped crate 0.62 m wide hanging under a 1.56 m canopy on four rigging lines, with red banding, eight gore seams, a vent ring and a lid that opens on landing.
Supply drop, landed (Pickups and Collectibles)
The same drop on the ground: crate resting flat with its lid ajar 35 degrees, the canopy collapsed into eleven folds heaped beside it and four rigging lines slack across the floor. Clips both ways from there.
Supply dispenser hatch (Pickups and Collectibles)
Floor-standing supply dispenser 1.2 m tall with a lit display, a six-key pad, a canted chute lip and a top-hinged hatch that lifts on the `open` clip.
Supply dispenser, hatch open (Pickups and Collectibles)
The dispenser with its hatch lifted 78 degrees and a banded supply pack sitting on the chute lip, ready to be taken. The dispensed state.
Spawner pad (Pickups and Collectibles)
Hexagonal spawner pad 1.24 m across with a stepped deck, six violet glyph spokes, two gold rings and an octahedral crystal core floating 0.64 m above it.
Spawner pad, large (Pickups and Collectibles)
Two-metre spawner pad with three concentric gold rings, six violet glyph spokes and six crystal-tipped pylons round the rim. The boss or vehicle spawn.
Respawn ring (Pickups and Collectibles)
Standing respawn ring 1.5 m tall: a 1.1 m gold hoop with a violet inner band and eight rune blocks, held on two canted arms over a hexagonal plinth, with a crystal core at its centre.
Player height marker (Pickups and Collectibles)
A banded scale post with a gold plate at exactly 1.75 m, adult standing height, and a hovering chevron above it. Drop it beside a pickup to judge collectible scale.
Collectible run (Pickups and Collectibles)
Composed example for Pickups and Collectibles.
Container states (Pickups and Collectibles)
Composed example for Pickups and Collectibles.









