
About
A two-step hexagonal deck with six radial glyph spokes set flush into it, ringed by two gold hoops. An eight-sided crystal core with its own tilted ring floats above the centre. The pulse clip scales the rings in the deck plane only, and scales and lifts the core on the same 1.8 s cycle, so the pad reads as breathing rather than as a jitter. Bounding size 1.07 by 0.81 by 1.24 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a spawn pad is laid into the floor and rests at ground level. Clips: pulse (1.8 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spawner pad (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19983/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-spawner-pad-7adb595b Description: Hexagonal spawner pad 1.24 m across with a stepped deck, six violet glyph spokes, two gold rings and an octahedral crystal core floating 0.64 m above it. - Dimensions (X × Y × Z): 1.074 × 0.81 × 1.24 metres - Triangles: 876 - Animations: pulse - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19983/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Spawner pad (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Spawner pad (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Spawner pad (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spawner pad (Pickups and Collectibles)
Hexagonal spawner pad 1.24 m across with a stepped deck, six violet glyph spokes, two gold rings and an octahedral crystal core floating 0.64 m above it.