
Loading model
About
A 11.7 m pad camera tower: a lattice mast on a footing with a railed platform, a ladder, a signal cabinet and a tracking camera on a pan head that sweeps across the pad and back. Dimensions 2.80 by 11.75 by 2.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: camera-head at (0.50, 10.66, 0.00) m. The moving node is camera-head; it pans about the mast axis. The camera does not tilt, which would need a second node inside the head. Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Rigid node-transform clips: pan. No skinning. No collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pad Camera Tower (Rocket Launch Pad and Gantry)” asset in my project. Model: https://cdn.3dassets.dev/assets/38201/v1/model.glb Asset page: https://3dassets.dev/assets/rocket-launch-pad-and-gantry-camera-tower-c6709cf1 Description: A 11.7 m pad camera tower: a lattice mast on a footing with a railed platform, a ladder, a signal cabinet and a tracking camera on a pan head that sweeps across the pad and back. - Dimensions (X × Y × Z): 2.8 × 11.75 × 2.8 metres - Triangles: 1.0k - Animations: pan - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38201/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pad Camera Tower (Rocket Launch Pad and Gantry)
A 11.7 m pad camera tower: a lattice mast on a footing with a railed platform, a ladder, a signal cabinet and a tracking camera on a pan head that sweeps across the pad and back.