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About
A slewing jib crane on a riveted column: a bolted base plate, a 4.2 m column with collar rings, a braced jib that turns about the column and reaches 3.5 m, and a hook block hoisted on the chain fall. The chain is static for the same reason a cable is. Bounding size 1.50 x 4.67 x 4.50 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: jib, hook-block. Rigid node-transform clips: open, close and spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Slewing jib crane (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36053/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-jib-crane-68fb499b Description: A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall. - Dimensions (X × Y × Z): 1.5 × 4.671 × 4.496 metres - Triangles: 1.4k - Animations: open, close, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36053/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Slewing jib crane (Steampunk Airship Dock and Workshop)
A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.