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About
A beam mounted chain hoist: a suspension eye and cross beam, a geared block, a hand chain wheel that turns on its own shaft and a hook block on the fall. The origin is the suspension eye at the top, because the unit hangs rather than stands: place it at the point on the beam it hangs from. Both chains are static, because a chain of links is not one rigid node. Bounding size 0.55 x 2.24 x 0.52 m (X x Y x Z). Metre units, +Y up, +Z forward. Named pivot nodes: cogx-hoist, hook-block. Rigid node-transform clips: open, close and spin. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Beam mounted chain hoist (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36074/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-chain-hoist-dd5b7844 Description: A geared chain hoist with a hand chain wheel and a hook block on a 1.4 m fall. - Dimensions (X × Y × Z): 0.545 × 2.244 × 0.522 metres - Triangles: 2.3k - Animations: open, close, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36074/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Beam mounted chain hoist (Steampunk Airship Dock and Workshop)
A geared chain hoist with a hand chain wheel and a hook block on a 1.4 m fall.