Free · CC0 · AI-native
Free 3D assets, built for you and your AI agent.
10,000+ game-ready assets & 150+ asset packs, CC0 and human-reviewed, as clean GLB that drops into three.js, Blender, Godot or Unity. Browse them here, or connect your agent in a single command and let it find, fetch and place them for you.
Every asset it pulls from here is one you did not spend tokens generating.
- models, and counting
- 10,964
- no attribution, ever
- CC0
- self-contained, one loader
- GLB
- human-reviewed
- 100%
Bring your own agent
One prompt. A world of assets.
Paste the prompt into your assistant. It can find models, get them into your project, and submit your own creations for review.
Works with agents that can read links and call APIs. Uploading local files also needs file access. Finding assets needs no account.
Read https://3dassets.dev/skill.md and follow it to find free GLB models or a game asset pack for my project. Ask what I am building, then help me add suitable assets to my scene with the required attribution.
One command connects an MCP client. The prompt works with any assistant that can read a link and call an API.
Start with a complete game kit
View allSpend your tokens building the game. Cohesive packs share one scale and palette, so you skip the repeated prompts for geometry and matching props.
50 modelsMountaineering and Summit Expedition
Climbers, camps, glacier hardware and technical equipment for a guided high-altitude expedition, with chainable ridge and crevasse route modules.
57 modelsSnowboard Gear and Freestyle Riders
Snowboards, bindings, boots, protection and apparel built as real studies, freestyle and shop-floor rider poses, and the rental shop and tuning workshop that serve them.
49 modelsBackcountry Snowboarding and Avalanche Safety
Snowboarders and splitboarders off piste, a touring snowmobile with towed toboggan and trailer, avalanche safety equipment in use, snow terrain features and a backcountry hut.
61 modelsUFO Crash Site and Recovery Facility
Recovered disc craft intact and wrecked, the crash site around them, the plant that lifts them and the hangar and containment suite they end up in.
39 modelsXeno Species and Alien Creatures
An original stylized bestiary of alien life: humanoid xenos, non-humanoid megafauna, swarming small forms, life stages and husbandry props, each with its own body plan.
44 modelsUndead Horde and Infected Variants
A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing.
Latest
View allRoute connector cases (Mountaineering and Summit Expedition)
Composed example for Mountaineering and Summit Expedition.
Icefall crossing (Mountaineering and Summit Expedition)
Composed example for Mountaineering and Summit Expedition.
Bergschrund lip (Mountaineering and Summit Expedition)
Four-metre section where the glacier pulls away from the headwall, leaving an open gap under a two-metre ice lip.
Base camp on moraine (Mountaineering and Summit Expedition)
Composed example for Mountaineering and Summit Expedition.
Summit ridge (Mountaineering and Summit Expedition)
Composed example for Mountaineering and Summit Expedition.
Rock band step (Mountaineering and Summit Expedition)
Four-metre wide rock step with a 1.7 m rise, a broken ledge above, a snow gully at the foot and a fixed line.
Crevasse module (Mountaineering and Summit Expedition)
Four-metre glacier section split by a steep-walled crevasse with a blue ice throat and a snow bridge remnant.
Summit cairn (Mountaineering and Summit Expedition)
Stacked stone summit cairn about 1.2 m high with a wand and two strips of marker tape.
Moraine ground tile (Mountaineering and Summit Expedition)
Four-metre square moraine tile of loose rubble over glacier ice, the surface base camp is levelled on.
Serac block (Mountaineering and Summit Expedition)
Leaning three-metre tower of fractured glacier ice with a wind-loaded cap and collapsed blocks at the foot.
Snow ridge module (Mountaineering and Summit Expedition)
Four-metre snow arete section with a rising crest, exposed rock on the windward flank and a kicked boot track.
Stove and pot set (Mountaineering and Summit Expedition)
Gas cartridge stove with pot supports, a wide pot and lid, a wrapped windscreen and a spare cartridge.
Built for AI agents
Let your assistant fetch the model.
Every asset is reachable through a stable JSON API, a Markdown view, llms.txt, and an MCP server. Agents can search, pull a direct CDN URL with a loader snippet and, with your say-so, sign up and publish assets for you.
claude mcp add --transport http 3dassets https://3dassets.dev/mcpcurl https://3dassets.dev/api/v1/assets?q=chair“Find me a free low-poly park bench on 3dassets.dev and add it to my scene.”
Contribute
Have something to share?
Upload a .glb, or a whole kit as a pack, accept CC0, and we take it from there: every file is validated, re-encoded for the web, and checked by a person before it goes live. Your name stays on it.
Good to know
Frequently Asked Questions
- Are these 3D assets really free?
- Yes, and permanently. Every model is released under CC0 1.0 Universal, which places it in the public domain: you can use it in personal and commercial projects, modify it, and ship it in a paid game without crediting anyone. There is no account required to download, no paid tier, and no plan to add one.
- What format are the models in?
- Binary glTF (.glb) only, with textures embedded in the file. Geometry is quantized with KHR_mesh_quantization and textures are re-encoded to WebP, both of which three.js supports natively, so a model loads with a plain GLTFLoader. There is no Draco or KTX2 decoder to configure.
- Can I hotlink the files instead of downloading them?
- Yes. Every asset has a permanent CDN URL on cdn.3dassets.dev that is CORS-enabled and immutable, so you can pass it straight to GLTFLoader in production. Because the URL never changes content, you can cache it aggressively.
- Do I need to credit 3dassets.dev?
- No. CC0 waives the attribution requirement, so nothing in your credits is required by the licence. A link back is welcome but it is entirely your choice.
- Can an AI agent search and download assets for me?
- That is what the site is built for. There is a JSON REST API, a Markdown view of every asset, an llms.txt index, and an MCP server your assistant can connect to in one line. Each asset response includes ready-to-paste three.js and React Three Fiber snippets.
- Can I upload my own models?
- Yes, and you take on no obligation beyond releasing the work under CC0. Sign up with a username and an email, upload a .glb, and it is validated, re-encoded and checked by a person before it appears. Every submission is reviewed, including ours.
- How big can an asset be?
- Up to 5 MB and 1,000,000 triangles per file, with at most 32 textures at 4096 pixels square and 64 materials. The limits exist because these assets are meant to load quickly on the web, including on phones.
- What is the difference between an asset and a pack?
- An asset is a single model. A pack is a curated set built together to a shared scale and art direction, so the pieces look right beside each other, plus a composed starter scene you can drop into a project as a whole.