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Walkable demo

Zombie quarantine street

Walk a 20 by 40 metre street built from the Zombie Quarantine Streets pack: wreckage and rubble outside, a checkpoint gate with chicane, barriers and sandbags, a guard booth and searchlight towers, decontamination, and the fenced camp behind.

About

One street from 24 of the pack's 52 models, on plain asphalt in the outdoor preset with an overcast sky and low dusk light.

You start at the far end among burned car shells and rubble heaps, looking down the street to the checkpoint. Nine facade pieces line each side: blown storefronts, doorway shells, collapsed window walls and fractured wall sections. The checkpoint gate closes the street between two jersey barriers, with the vehicle chicane in front, sandbag walls either side, a guard booth and two searchlight towers. Beyond it the inspection canopy, the decontamination frame and the walkthrough screen lead into the camp: a field kitchen, food distribution table, two cots and a medical rack, fenced with chain fence bays and closed by the overturned bus.

Nothing moves: this pack ships without animation clips, so the gate and the searchlights are static. Lights, fog and the infected are yours to add.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Zombie quarantine street" demo scene from the Zombie Quarantine Streets pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/zombie-quarantine-streets
Pack manifest: https://3dassets.dev/api/v1/packs/zombie-quarantine-streets
Demo page: https://3dassets.dev/demos/zombie-quarantine-streets

- 50 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0, 17.8) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Zombie quarantine street with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Zombie quarantine street with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Zombie quarantine street in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Blown Storefront (Zombie Quarantine Streets)

Blown Storefront (Zombie Quarantine Streets)

Original static blown storefront for quarantine streets.

@3dassets72 tris · 20 ↓
Doorway Shell (Zombie Quarantine Streets)

Doorway Shell (Zombie Quarantine Streets)

Original static doorway shell for quarantine streets.

@3dassets36 tris · 19 ↓
Collapsed Window Wall (Zombie Quarantine Streets)

Collapsed Window Wall (Zombie Quarantine Streets)

Original static collapsed window wall for quarantine streets.

@3dassets72 tris · 18 ↓
Fractured Wall Left (Zombie Quarantine Streets)

Fractured Wall Left (Zombie Quarantine Streets)

Original static fractured wall left for quarantine streets.

@3dassets72 tris · 19 ↓
Breached Wall Centre (Zombie Quarantine Streets)

Breached Wall Centre (Zombie Quarantine Streets)

Original static breached wall centre for quarantine streets.

@3dassets72 tris · 19 ↓
Fractured Wall Right (Zombie Quarantine Streets)

Fractured Wall Right (Zombie Quarantine Streets)

Original static fractured wall right for quarantine streets.

@3dassets72 tris · 18 ↓
Safehouse Facade (Zombie Quarantine Streets)

Safehouse Facade (Zombie Quarantine Streets)

Original static safehouse facade for quarantine streets.

@3dassets84 tris · 18 ↓
Checkpoint Gate (Zombie Quarantine Streets)

Checkpoint Gate (Zombie Quarantine Streets)

Original static checkpoint gate for quarantine streets.

@3dassets84 tris · 16 ↓
Concrete Jersey Barrier (Zombie Quarantine Streets)

Concrete Jersey Barrier (Zombie Quarantine Streets)

Original static concrete jersey barrier for quarantine streets.

@3dassets72 tris · 17 ↓
Vehicle Chicane (Zombie Quarantine Streets)

Vehicle Chicane (Zombie Quarantine Streets)

Original static vehicle chicane for quarantine streets.

@3dassets48 tris · 17 ↓
Sandbag Wall (Zombie Quarantine Streets)

Sandbag Wall (Zombie Quarantine Streets)

Original static sandbag wall for quarantine streets.

@3dassets144 tris · 18 ↓
Guard Booth (Zombie Quarantine Streets)

Guard Booth (Zombie Quarantine Streets)

Original static guard booth for quarantine streets.

@3dassets132 tris · 19 ↓
Searchlight Tower (Zombie Quarantine Streets)

Searchlight Tower (Zombie Quarantine Streets)

Original static searchlight tower for quarantine streets.

@3dassets132 tris · 17 ↓
Inspection Canopy (Zombie Quarantine Streets)

Inspection Canopy (Zombie Quarantine Streets)

Original static inspection canopy for quarantine streets.

@3dassets60 tris · 19 ↓
Decontamination Frame (Zombie Quarantine Streets)

Decontamination Frame (Zombie Quarantine Streets)

Original static decontamination frame for quarantine streets.

@3dassets84 tris · 18 ↓
Walkthrough Screen (Zombie Quarantine Streets)

Walkthrough Screen (Zombie Quarantine Streets)

Original static walkthrough screen for quarantine streets.

@3dassets72 tris · 18 ↓
Field Kitchen (Zombie Quarantine Streets)

Field Kitchen (Zombie Quarantine Streets)

Original static field kitchen for quarantine streets.

@3dassets184 tris · 18 ↓
Food Distribution Table (Zombie Quarantine Streets)

Food Distribution Table (Zombie Quarantine Streets)

Original static food distribution table for quarantine streets.

@3dassets180 tris · 18 ↓
Field Cot (Zombie Quarantine Streets)

Field Cot (Zombie Quarantine Streets)

Original static field cot for quarantine streets.

@3dassets72 tris · 18 ↓
Medical Supply Rack (Zombie Quarantine Streets)

Medical Supply Rack (Zombie Quarantine Streets)

Original static medical supply rack for quarantine streets.

@3dassets300 tris · 19 ↓
Chain Fence Bay (Zombie Quarantine Streets)

Chain Fence Bay (Zombie Quarantine Streets)

Original static chain fence bay for quarantine streets.

@3dassets252 tris · 19 ↓
Overturned Bus Shell (Zombie Quarantine Streets)

Overturned Bus Shell (Zombie Quarantine Streets)

Original static overturned bus shell for quarantine streets.

@3dassets168 tris · 18 ↓
Burned Car Shell (Zombie Quarantine Streets)

Burned Car Shell (Zombie Quarantine Streets)

Original static burned car shell for quarantine streets.

@3dassets144 tris · 19 ↓
Brick Rubble Heap (Zombie Quarantine Streets)

Brick Rubble Heap (Zombie Quarantine Streets)

Original static brick rubble heap for quarantine streets.

@3dassets144 tris · 20 ↓