{"data":{"id":"10","slug":"zombie-quarantine-streets","title":"Zombie quarantine street","summary":"Walk a 20 by 40 metre street built from the Zombie Quarantine Streets pack: wreckage and rubble outside, a checkpoint gate with chicane, barriers and sandbags, a guard booth and searchlight towers, decontamination, and the fenced camp behind.","url":"https://3dassets.dev/demos/zombie-quarantine-streets","coverUrl":"https://cdn.3dassets.dev/media/zombie-quarantine-streets-demo-3.png","featured":true,"pack":{"slug":"zombie-quarantine-streets","title":"Zombie Quarantine Streets","url":"https://3dassets.dev/packs/zombie-quarantine-streets","summary":"Zombie outbreak streets: fractured and breached walls, blown storefronts, checkpoint gates and guard booths, jersey barriers, sandbags and barricades, triage and field kitchen props, rubble and wrecked cars.","assetCount":52,"totalBytes":477440,"starterScene":{"slug":"zombie-quarantine-streets-checkpoint-to--057ebfe4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19362/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-checkpoint-to--057ebfe4-starter-scene","fileSize":60264}},"placementCount":50,"assetCount":24,"spawn":{"position":[0,0,17.8],"yaw":180},"publishedAt":"2026-09-07T22:14:38.062Z","updatedAt":"2026-09-07T22:14:38.062Z","description":"One street from 24 of the pack's 52 models, on plain asphalt in the outdoor preset with an overcast sky and low dusk light.\n\nYou start at the far end among burned car shells and rubble heaps, looking down the street to the checkpoint. Nine facade pieces line each side: blown storefronts, doorway shells, collapsed window walls and fractured wall sections. The checkpoint gate closes the street between two jersey barriers, with the vehicle chicane in front, sandbag walls either side, a guard booth and two searchlight towers. Beyond it the inspection canopy, the decontamination frame and the walkthrough screen lead into the camp: a field kitchen, food distribution table, two cots and a medical rack, fenced with chain fence bays and closed by the overturned bus.\n\nNothing moves: this pack ships without animation clips, so the gate and the searchlights are static. Lights, fog and the infected are yours to add.","scene":{"version":1,"spawn":{"position":[0,0,17.8],"yaw":180},"bounds":{"min":[-10,0,-21],"max":[10,8,19.5]},"ground":{"style":"plain"},"environment":{"preset":"outdoor","sky":"#8d97a8","floor":"#6c6a66","light":"warm","shadows":true},"placements":[{"asset":"zombie-quarantine-streets-blown-storefront-5b8a9175","position":[-8,0,-16],"rotation":90},{"asset":"zombie-quarantine-streets-doorway-shell-d22b44aa","position":[-8,0,-12],"rotation":90},{"asset":"zombie-quarantine-streets-collapsed-window-wall-35410d3f","position":[-8,0,-8],"rotation":90},{"asset":"zombie-quarantine-streets-fractured-wall-left-7d49962b","position":[-8,0,-4],"rotation":90},{"asset":"zombie-quarantine-streets-breached-wall-centre-831cc598","position":[-8,0,0],"rotation":90},{"asset":"zombie-quarantine-streets-fractured-wall-right-f204050b","position":[-8,0,4],"rotation":90},{"asset":"zombie-quarantine-streets-safehouse-facade-5816ebe2","position":[-8,0,8],"rotation":90},{"asset":"zombie-quarantine-streets-doorway-shell-d22b44aa","position":[-8,0,12],"rotation":90},{"asset":"zombie-quarantine-streets-collapsed-window-wall-35410d3f","position":[-8,0,16],"rotation":90},{"asset":"zombie-quarantine-streets-collapsed-window-wall-35410d3f","position":[8,0,-16],"rotation":270},{"asset":"zombie-quarantine-streets-safehouse-facade-5816ebe2","position":[8,0,-12],"rotation":270},{"asset":"zombie-quarantine-streets-blown-storefront-5b8a9175","position":[8,0,-8],"rotation":270},{"asset":"zombie-quarantine-streets-doorway-shell-d22b44aa","position":[8,0,-4],"rotation":270},{"asset":"zombie-quarantine-streets-fractured-wall-left-7d49962b","position":[8,0,0],"rotation":270},{"asset":"zombie-quarantine-streets-breached-wall-centre-831cc598","position":[8,0,4],"rotation":270},{"asset":"zombie-quarantine-streets-fractured-wall-right-f204050b","position":[8,0,8],"rotation":270},{"asset":"zombie-quarantine-streets-blown-storefront-5b8a9175","position":[8,0,12],"rotation":270},{"asset":"zombie-quarantine-streets-doorway-shell-d22b44aa","position":[8,0,16],"rotation":270},{"asset":"zombie-quarantine-streets-checkpoint-gate-b1b5f991","position":[0,0,0],"rotation":0},{"asset":"zombie-quarantine-streets-concrete-jersey-barrier-fe81cf2f","position":[-4.6,0,0],"rotation":0},{"asset":"zombie-quarantine-streets-concrete-jersey-barrier-fe81cf2f","position":[4.6,0,0],"rotation":0},{"asset":"zombie-quarantine-streets-vehicle-chicane-a22c6d8b","position":[0,0,6],"rotation":0},{"asset":"zombie-quarantine-streets-sandbag-wall-6c08585c","position":[-3,0,-3],"rotation":15},{"asset":"zombie-quarantine-streets-sandbag-wall-6c08585c","position":[3,0,-3],"rotation":345},{"asset":"zombie-quarantine-streets-sandbag-wall-6c08585c","position":[-5.5,0,3],"rotation":90},{"asset":"zombie-quarantine-streets-sandbag-wall-6c08585c","position":[5.5,0,3],"rotation":90},{"asset":"zombie-quarantine-streets-guard-booth-0f9d35d9","position":[5,0,-2.5],"rotation":300},{"asset":"zombie-quarantine-streets-searchlight-tower-a4ecd9f5","position":[-6.5,0,-5.5],"rotation":0},{"asset":"zombie-quarantine-streets-searchlight-tower-a4ecd9f5","position":[6.5,0,-5.5],"rotation":0},{"asset":"zombie-quarantine-streets-inspection-canopy-9a6fb56c","position":[0,0,-8],"rotation":0},{"asset":"zombie-quarantine-streets-decontamination-frame-f5949880","position":[0,0,-11.5],"rotation":0},{"asset":"zombie-quarantine-streets-walkthrough-screen-3a5c9ee4","position":[-3,0,-11.5],"rotation":0},{"asset":"zombie-quarantine-streets-field-kitchen-f8e65228","position":[-3.5,0,-15],"rotation":90},{"asset":"zombie-quarantine-streets-food-distribution-table-b72c37f7","position":[0,0,-15],"rotation":0},{"asset":"zombie-quarantine-streets-field-cot-f86c9cc6","position":[3.5,0,-15.5],"rotation":90},{"asset":"zombie-quarantine-streets-field-cot-f86c9cc6","position":[5,0,-15.5],"rotation":90},{"asset":"zombie-quarantine-streets-medical-supply-rack-b6e25e37","position":[5.5,0,-13],"rotation":270},{"asset":"zombie-quarantine-streets-chain-fence-bay-014919d4","position":[-6.8,0,-9],"rotation":90},{"asset":"zombie-quarantine-streets-chain-fence-bay-014919d4","position":[6.8,0,-9],"rotation":90},{"asset":"zombie-quarantine-streets-chain-fence-bay-014919d4","position":[-6.8,0,-12.4],"rotation":90},{"asset":"zombie-quarantine-streets-chain-fence-bay-014919d4","position":[6.8,0,-12.4],"rotation":90},{"asset":"zombie-quarantine-streets-chain-fence-bay-014919d4","position":[-6.8,0,-15.8],"rotation":90},{"asset":"zombie-quarantine-streets-chain-fence-bay-014919d4","position":[6.8,0,-15.8],"rotation":90},{"asset":"zombie-quarantine-streets-overturned-bus-shell-4aed8bc3","position":[0,0,-19.2],"rotation":4},{"asset":"zombie-quarantine-streets-burned-car-shell-609d7782","position":[-3,0,10.5],"rotation":25},{"asset":"zombie-quarantine-streets-burned-car-shell-609d7782","position":[3.5,0,14],"rotation":160},{"asset":"zombie-quarantine-streets-brick-rubble-heap-58a6cdd7","position":[-5,0,12],"rotation":0},{"asset":"zombie-quarantine-streets-brick-rubble-heap-58a6cdd7","position":[5.5,0,9.5],"rotation":60},{"asset":"zombie-quarantine-streets-brick-rubble-heap-58a6cdd7","position":[1.5,0,8.5],"rotation":120},{"asset":"zombie-quarantine-streets-brick-rubble-heap-58a6cdd7","position":[-1,0,16.5],"rotation":200}],"points":[{"position":[0,0,12.5],"title":"The wreckage","text":"Two burned car shells and brick rubble heaps on the outside of the line. The street is 12 m wide between two rows of 4 m facade pieces.","asset":"zombie-quarantine-streets-burned-car-shell-609d7782"},{"position":[0,0,3],"title":"Checkpoint","text":"The checkpoint gate closes the street between two concrete jersey barriers, with the vehicle chicane in front and sandbag walls either side.","asset":"zombie-quarantine-streets-checkpoint-gate-b1b5f991"},{"position":[4.2,0,-4],"title":"Guard post","text":"The guard booth turned to watch the gate, and a searchlight tower on each side of the street.","asset":"zombie-quarantine-streets-guard-booth-0f9d35d9"},{"position":[0,0,-9.8],"title":"Inspection and decon","text":"The inspection canopy, then the decontamination frame and the walkthrough screen, which everyone passes on the way into the camp.","asset":"zombie-quarantine-streets-decontamination-frame-f5949880"},{"position":[0,0,-13.5],"title":"The camp","text":"A field kitchen, the food distribution table, two field cots and a medical supply rack, fenced by chain fence bays and closed by the overturned bus.","asset":"zombie-quarantine-streets-field-kitchen-f8e65228"},{"position":[-5.5,0,8],"title":"Storefronts","text":"Blown storefronts, doorway shells and fractured walls make the street sides; each facade is one 4 m piece placed at 4 m steps.","asset":"zombie-quarantine-streets-blown-storefront-5b8a9175"}],"poster":{"position":[-4.3,3.4,16.4],"lookAt":[-3,0.8,10.5]}},"bounds":{"min":[-10,0,-21],"max":[10,8,19.5]},"assets":[{"id":"19314","slug":"zombie-quarantine-streets-blown-storefront-5b8a9175","title":"Blown Storefront (Zombie Quarantine Streets)","summary":"Original static blown storefront for quarantine streets.","description":"Blown Storefront; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-blown-storefront-5b8a9175","cdnUrl":"https://cdn.3dassets.dev/assets/19314/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-blown-storefront-5b8a9175","thumbnailUrl":"https://cdn.3dassets.dev/assets/19314/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19314/v1/poster.webp","blurhash":"UCD9u5Rj4nW=_N?bDiIUD%W=MyVsVY%MS$9Z","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5892,"triangles":72,"vertices":216,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2,0.00007629627368999081,-0.250007629627369],"max":[2,2.99992370372631,0.699914530873827]},"sizeMeters":[4,3,0.95],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:12.212Z","updatedAt":"2026-09-07T16:56:12.311Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19314/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BlownStorefrontZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19314/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19314/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19314/v1/model.glb\" alt=\"Blown Storefront (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19314/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19314/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19317","slug":"zombie-quarantine-streets-doorway-shell-d22b44aa","title":"Doorway Shell (Zombie Quarantine Streets)","summary":"Original static doorway shell for quarantine streets.","description":"Doorway Shell; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-doorway-shell-d22b44aa","cdnUrl":"https://cdn.3dassets.dev/assets/19317/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-doorway-shell-d22b44aa","thumbnailUrl":"https://cdn.3dassets.dev/assets/19317/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19317/v1/poster.webp","blurhash":"U8EU=P=|00-V^j~BRk560Laz%1IokD%2r=E1","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2720,"triangles":36,"vertices":108,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-2,0.00007629627368999081,-0.1999572740867336],"max":[2,2.99992370372631,0.1999572740867336]},"sizeMeters":[4,3,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:12.282Z","updatedAt":"2026-09-07T16:56:12.392Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19317/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DoorwayShellZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19317/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19317/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19317/v1/model.glb\" alt=\"Doorway Shell (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19317/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19317/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19319","slug":"zombie-quarantine-streets-collapsed-window-wall-35410d3f","title":"Collapsed Window Wall (Zombie Quarantine Streets)","summary":"Original static collapsed window wall for quarantine streets.","description":"Collapsed Window Wall; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-collapsed-window-wall-35410d3f","cdnUrl":"https://cdn.3dassets.dev/assets/19319/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-collapsed-window-wall-35410d3f","thumbnailUrl":"https://cdn.3dassets.dev/assets/19319/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19319/v1/poster.webp","blurhash":"UBC=_0?H0KR4EN~B=x9a4:NGxutR~BbaEgRk","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5880,"triangles":72,"vertices":216,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2,0.00007629627368999081,-0.20122747058051405],"max":[2,2.99992370372631,0.3988274627365428]},"sizeMeters":[4,3,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:13.373Z","updatedAt":"2026-09-07T16:56:13.466Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19319/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CollapsedWindowWallZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19319/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19319/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19319/v1/model.glb\" alt=\"Collapsed Window Wall (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19319/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19319/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19315","slug":"zombie-quarantine-streets-fractured-wall-left-7d49962b","title":"Fractured Wall Left (Zombie Quarantine Streets)","summary":"Original static fractured wall left for quarantine streets.","description":"Fractured Wall Left; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-fractured-wall-left-7d49962b","cdnUrl":"https://cdn.3dassets.dev/assets/19315/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-fractured-wall-left-7d49962b","thumbnailUrl":"https://cdn.3dassets.dev/assets/19315/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19315/v1/poster.webp","blurhash":"UGEB~i~V0eI:Mx?G%ME257E1%0%2%LozbHjE","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5148,"triangles":72,"vertices":216,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.001199960708618,0.000046543707183127614,-0.3000579851680044],"max":[2,2.7499198889126255,0.3000579851680044]},"sizeMeters":[4.001,2.75,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:12.237Z","updatedAt":"2026-09-07T16:56:12.328Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19315/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FracturedWallLeftZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19315/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19315/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19315/v1/model.glb\" alt=\"Fractured Wall Left (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19315/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19315/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19318","slug":"zombie-quarantine-streets-breached-wall-centre-831cc598","title":"Breached Wall Centre (Zombie Quarantine Streets)","summary":"Original static breached wall centre for quarantine streets.","description":"Breached Wall Centre; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-breached-wall-centre-831cc598","cdnUrl":"https://cdn.3dassets.dev/assets/19318/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-breached-wall-centre-831cc598","thumbnailUrl":"https://cdn.3dassets.dev/assets/19318/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19318/v1/poster.webp","blurhash":"U7D[tk?G00=|^*~BM|4:0fWVi_M{jG-oxZ9Z","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":4476,"triangles":72,"vertices":216,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-2,0.00007629627368999081,-0.1999572740867336],"max":[2,2.99992370372631,0.1999572740867336]},"sizeMeters":[4,3,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:13.317Z","updatedAt":"2026-09-07T16:56:13.426Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19318/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BreachedWallCentreZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19318/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19318/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19318/v1/model.glb\" alt=\"Breached Wall Centre (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19318/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19318/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19316","slug":"zombie-quarantine-streets-fractured-wall-right-f204050b","title":"Fractured Wall Right (Zombie Quarantine Streets)","summary":"Original static fractured wall right for quarantine streets.","description":"Fractured Wall Right; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-fractured-wall-right-f204050b","cdnUrl":"https://cdn.3dassets.dev/assets/19316/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-fractured-wall-right-f204050b","thumbnailUrl":"https://cdn.3dassets.dev/assets/19316/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19316/v1/poster.webp","blurhash":"U6D+Sc5l00^*00xY%gE200IA}@%2^*_3xbD%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5152,"triangles":72,"vertices":216,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2,0.000046543707183127614,-0.3000579851680044],"max":[2.001199960708618,2.7499198889126255,0.3000579851680044]},"sizeMeters":[4.001,2.75,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:12.265Z","updatedAt":"2026-09-07T16:56:12.378Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19316/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FracturedWallRightZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19316/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19316/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19316/v1/model.glb\" alt=\"Fractured Wall Right (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19316/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19316/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19320","slug":"zombie-quarantine-streets-safehouse-facade-5816ebe2","title":"Safehouse Facade (Zombie Quarantine Streets)","summary":"Original static safehouse facade for quarantine streets.","description":"Safehouse Facade; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-safehouse-facade-5816ebe2","cdnUrl":"https://cdn.3dassets.dev/assets/19320/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-safehouse-facade-5816ebe2","thumbnailUrl":"https://cdn.3dassets.dev/assets/19320/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19320/v1/poster.webp","blurhash":"U9Eo3=-B00#S^*}[MyD*01X7cEJ7octQRkE2","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6668,"triangles":84,"vertices":252,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-2,0,-0.1999572740867336],"max":[2,2.99992370372631,0.4899685718957042]},"sizeMeters":[4,3,0.69],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:13.877Z","updatedAt":"2026-09-07T16:56:13.980Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19320/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SafehouseFacadeZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19320/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19320/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19320/v1/model.glb\" alt=\"Safehouse Facade (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19320/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19320/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19323","slug":"zombie-quarantine-streets-checkpoint-gate-b1b5f991","title":"Checkpoint Gate (Zombie Quarantine Streets)","summary":"Original static checkpoint gate for quarantine streets.","description":"Checkpoint Gate; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-checkpoint-gate-b1b5f991","cdnUrl":"https://cdn.3dassets.dev/assets/19323/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-checkpoint-gate-b1b5f991","thumbnailUrl":"https://cdn.3dassets.dev/assets/19323/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19323/v1/poster.webp","blurhash":"UABpg}xu02t8~M-;4=Djr;ngWVI]E9_1?E4;","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6428,"triangles":84,"vertices":252,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2.4000000953674316,-0.00010147901509363622,-0.4998199606551516],"max":[2.4000000953674316,3.7999359111301003,0.6000541959312738]},"sizeMeters":[4.8,3.8,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:14.207Z","updatedAt":"2026-09-07T16:56:14.341Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19323/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CheckpointGateZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19323/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19323/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19323/v1/model.glb\" alt=\"Checkpoint Gate (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19323/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19323/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19330","slug":"zombie-quarantine-streets-concrete-jersey-barrier-fe81cf2f","title":"Concrete Jersey Barrier (Zombie Quarantine Streets)","summary":"Original static concrete jersey barrier for quarantine streets.","description":"Concrete Jersey Barrier; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-concrete-jersey-barrier-fe81cf2f","cdnUrl":"https://cdn.3dassets.dev/assets/19330/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-concrete-jersey-barrier-fe81cf2f","thumbnailUrl":"https://cdn.3dassets.dev/assets/19330/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19330/v1/poster.webp","blurhash":"UBFY#__200%Moy~q%MIU00IV?aRjWA4.M|e-","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":4260,"triangles":72,"vertices":216,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.000025201612175562715,-0.44994964445936464],"max":[1.5,1.0500251539284597,0.44994964445936464]},"sizeMeters":[3,1.05,0.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:17.690Z","updatedAt":"2026-09-07T16:56:17.792Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19330/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ConcreteJerseyBarrierZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19330/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19330/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19330/v1/model.glb\" alt=\"Concrete Jersey Barrier (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19330/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19330/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19327","slug":"zombie-quarantine-streets-vehicle-chicane-a22c6d8b","title":"Vehicle Chicane (Zombie Quarantine Streets)","summary":"Original static vehicle chicane for quarantine streets.","description":"Vehicle Chicane; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-vehicle-chicane-a22c6d8b","cdnUrl":"https://cdn.3dassets.dev/assets/19327/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-vehicle-chicane-a22c6d8b","thumbnailUrl":"https://cdn.3dassets.dev/assets/19327/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19327/v1/poster.webp","blurhash":"UAB3m2xt00IVsQxtX9IV01Rj~UtRW@IVad-.","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":3396,"triangles":48,"vertices":144,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.4000000953674316,-0.0000045777766033150424,-2.080068444115717],"max":[2.4000000953674316,1.2999847450416642,2.080068444115717]},"sizeMeters":[4.8,1.3,4.16],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:15.238Z","updatedAt":"2026-09-07T16:56:15.350Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19327/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function VehicleChicaneZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19327/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19327/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19327/v1/model.glb\" alt=\"Vehicle Chicane (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19327/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19327/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19333","slug":"zombie-quarantine-streets-sandbag-wall-6c08585c","title":"Sandbag Wall (Zombie Quarantine Streets)","summary":"Original static sandbag wall for quarantine streets.","description":"Sandbag Wall; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-sandbag-wall-6c08585c","cdnUrl":"https://cdn.3dassets.dev/assets/19333/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-sandbag-wall-6c08585c","thumbnailUrl":"https://cdn.3dassets.dev/assets/19333/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19333/v1/poster.webp","blurhash":"U8B|c:?a4o%L.7_MxtM{00Wn?aNFIB4VV@tO","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7968,"triangles":144,"vertices":432,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.440000057220459,0.00007858276221661686,-0.2249983229220803],"max":[1.5399999618530273,0.7499214172377834,0.2249983229220803]},"sizeMeters":[2.98,0.75,0.45],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:16.916Z","updatedAt":"2026-09-07T16:56:17.038Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19333/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SandbagWallZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19333/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19333/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19333/v1/model.glb\" alt=\"Sandbag Wall (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19333/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19333/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19322","slug":"zombie-quarantine-streets-guard-booth-0f9d35d9","title":"Guard Booth (Zombie Quarantine Streets)","summary":"Original static guard booth for quarantine streets.","description":"Guard Booth; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-guard-booth-0f9d35d9","cdnUrl":"https://cdn.3dassets.dev/assets/19322/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-guard-booth-0f9d35d9","thumbnailUrl":"https://cdn.3dassets.dev/assets/19322/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19322/v1/poster.webp","blurhash":"U7B|yq~p00D$A1IVs+xu8wE2M|og?7x@RPW9","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8924,"triangles":132,"vertices":396,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.149999976158142,0.000021364446749314037,-1.149999976158142],"max":[1.149999976158142,2.8999619057672765,1.149999976158142]},"sizeMeters":[2.3,2.9,2.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:15.019Z","updatedAt":"2026-09-07T16:56:15.136Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19322/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GuardBoothZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19322/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19322/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19322/v1/model.glb\" alt=\"Guard Booth (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19322/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19322/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19326","slug":"zombie-quarantine-streets-searchlight-tower-a4ecd9f5","title":"Searchlight Tower (Zombie Quarantine Streets)","summary":"Original static searchlight tower for quarantine streets.","description":"Searchlight Tower; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-searchlight-tower-a4ecd9f5","cdnUrl":"https://cdn.3dassets.dev/assets/19326/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-searchlight-tower-a4ecd9f5","thumbnailUrl":"https://cdn.3dassets.dev/assets/19326/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19326/v1/poster.webp","blurhash":"U48XXw%h009F~Roc0NM|L}aJcHbwj;WrRpj?","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8340,"triangles":132,"vertices":396,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.999862666707358,0,-0.999862666707358],"max":[0.999862666707358,5.600027418974813,0.999862666707358]},"sizeMeters":[2,5.6,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:16.229Z","updatedAt":"2026-09-07T16:56:16.365Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19326/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SearchlightTowerZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19326/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19326/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19326/v1/model.glb\" alt=\"Searchlight Tower (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19326/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19326/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19324","slug":"zombie-quarantine-streets-inspection-canopy-9a6fb56c","title":"Inspection Canopy (Zombie Quarantine Streets)","summary":"Original static inspection canopy for quarantine streets.","description":"Inspection Canopy; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-inspection-canopy-9a6fb56c","cdnUrl":"https://cdn.3dassets.dev/assets/19324/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-inspection-canopy-9a6fb56c","thumbnailUrl":"https://cdn.3dassets.dev/assets/19324/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19324/v1/poster.webp","blurhash":"ULAwbZt6Djay_MofIVj[RjayRjay9GWBt7ay","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":4620,"triangles":60,"vertices":180,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.200000047683716,0.00011600522383514722,-2.200000047683716],"max":[2.200000047683716,3.2498817434825193,2.200000047683716]},"sizeMeters":[4.4,3.25,4.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:14.942Z","updatedAt":"2026-09-07T16:56:15.070Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19324/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function InspectionCanopyZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19324/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19324/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19324/v1/model.glb\" alt=\"Inspection Canopy (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19324/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19324/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19329","slug":"zombie-quarantine-streets-decontamination-frame-f5949880","title":"Decontamination Frame (Zombie Quarantine Streets)","summary":"Original static decontamination frame for quarantine streets.","description":"Decontamination Frame; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-decontamination-frame-f5949880","cdnUrl":"https://cdn.3dassets.dev/assets/19329/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-decontamination-frame-f5949880","thumbnailUrl":"https://cdn.3dassets.dev/assets/19329/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19329/v1/poster.webp","blurhash":"U5AT.f?b008{00bb?ZM_Rhn,WCRj_L%MaiD%","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5532,"triangles":84,"vertices":252,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.25,0,-1.000053407391583],"max":[1.25,2.6500000953674316,1.000053407391583]},"sizeMeters":[2.5,2.65,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:15.993Z","updatedAt":"2026-09-07T16:56:16.116Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19329/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DecontaminationFrameZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19329/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19329/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19329/v1/model.glb\" alt=\"Decontamination Frame (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19329/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19329/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19325","slug":"zombie-quarantine-streets-walkthrough-screen-3a5c9ee4","title":"Walkthrough Screen (Zombie Quarantine Streets)","summary":"Original static walkthrough screen for quarantine streets.","description":"Walkthrough Screen; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-walkthrough-screen-3a5c9ee4","cdnUrl":"https://cdn.3dassets.dev/assets/19325/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-walkthrough-screen-3a5c9ee4","thumbnailUrl":"https://cdn.3dassets.dev/assets/19325/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19325/v1/poster.webp","blurhash":"U29HOp?v00H=01%g~BDO.8S1DixH.8?vR600","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5916,"triangles":72,"vertices":216,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.8999999761581421,-0.000038906131497373764,-0.3499526870397317],"max":[0.8999999761581421,2.5999999046325684,0.3499526870397317]},"sizeMeters":[1.8,2.6,0.7],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:14.974Z","updatedAt":"2026-09-07T16:56:15.085Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19325/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WalkthroughScreenZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19325/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19325/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19325/v1/model.glb\" alt=\"Walkthrough Screen (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19325/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19325/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19351","slug":"zombie-quarantine-streets-field-kitchen-f8e65228","title":"Field Kitchen (Zombie Quarantine Streets)","summary":"Original static field kitchen for quarantine streets.","description":"Field Kitchen; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-field-kitchen-f8e65228","cdnUrl":"https://cdn.3dassets.dev/assets/19351/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-field-kitchen-f8e65228","thumbnailUrl":"https://cdn.3dassets.dev/assets/19351/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19351/v1/poster.webp","blurhash":"U69tZ6?a008{00Rk_LjF00M{_3x[_Mt5IUai","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11184,"triangles":184,"vertices":552,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1,0.00005493927752125982,-0.50007629627369],"max":[1,2.799999952316284,0.50007629627369]},"sizeMeters":[2,2.8,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:22.653Z","updatedAt":"2026-09-07T16:56:22.742Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19351/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FieldKitchenZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19351/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19351/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19351/v1/model.glb\" alt=\"Field Kitchen (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19351/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19351/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19349","slug":"zombie-quarantine-streets-food-distribution-table-b72c37f7","title":"Food Distribution Table (Zombie Quarantine Streets)","summary":"Original static food distribution table for quarantine streets.","description":"Food Distribution Table; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-food-distribution-table-b72c37f7","cdnUrl":"https://cdn.3dassets.dev/assets/19349/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-food-distribution-table-b72c37f7","thumbnailUrl":"https://cdn.3dassets.dev/assets/19349/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19349/v1/poster.webp","blurhash":"UFB3sRxa9atR~U%MM{NG0L%1xtIo0LRj%Mju","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11160,"triangles":180,"vertices":540,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.149999976158142,0.00005343151484715758,-0.44996947216173405],"max":[1.149999976158142,1.0700206366688614,0.44996947216173405]},"sizeMeters":[2.3,1.07,0.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:22.681Z","updatedAt":"2026-09-07T16:56:22.779Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19349/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FoodDistributionTableZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19349/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19349/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19349/v1/model.glb\" alt=\"Food Distribution Table (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19349/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19349/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19342","slug":"zombie-quarantine-streets-field-cot-f86c9cc6","title":"Field Cot (Zombie Quarantine Streets)","summary":"Original static field cot for quarantine streets.","description":"Field Cot; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-field-cot-f86c9cc6","cdnUrl":"https://cdn.3dassets.dev/assets/19342/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-field-cot-f86c9cc6","thumbnailUrl":"https://cdn.3dassets.dev/assets/19342/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19342/v1/poster.webp","blurhash":"UEA,|4%2D*WX~p-;M{IV00%LxtIU01IBx[oL","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5404,"triangles":72,"vertices":216,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1,-0.0000610338810995148,-0.3999450666829432],"max":[1,0.6999893226485506,0.3999450666829432]},"sizeMeters":[2,0.7,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:19.747Z","updatedAt":"2026-09-07T16:56:19.859Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19342/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FieldCotZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19342/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19342/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19342/v1/model.glb\" alt=\"Field Cot (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19342/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19342/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19344","slug":"zombie-quarantine-streets-medical-supply-rack-b6e25e37","title":"Medical Supply Rack (Zombie Quarantine Streets)","summary":"Original static medical supply rack for quarantine streets.","description":"Medical Supply Rack; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-medical-supply-rack-b6e25e37","cdnUrl":"https://cdn.3dassets.dev/assets/19344/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-medical-supply-rack-b6e25e37","thumbnailUrl":"https://cdn.3dassets.dev/assets/19344/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19344/v1/poster.webp","blurhash":"UACZtz-;00IU~q%M9GD%00Rj%MjYj]xujGMx","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":14212,"triangles":300,"vertices":900,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.8500106589607234,0,-0.3499526870397317],"max":[0.8500106589607234,1.7999999523162842,0.3499526870397317]},"sizeMeters":[1.7,1.8,0.7],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:21.643Z","updatedAt":"2026-09-07T16:56:21.758Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19344/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MedicalSupplyRackZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19344/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19344/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19344/v1/model.glb\" alt=\"Medical Supply Rack (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19344/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19344/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19336","slug":"zombie-quarantine-streets-chain-fence-bay-014919d4","title":"Chain Fence Bay (Zombie Quarantine Streets)","summary":"Original static chain fence bay for quarantine streets.","description":"Chain Fence Bay; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-chain-fence-bay-014919d4","cdnUrl":"https://cdn.3dassets.dev/assets/19336/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-chain-fence-bay-014919d4","thumbnailUrl":"https://cdn.3dassets.dev/assets/19336/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19336/v1/poster.webp","blurhash":"U6AKK-n~Dh-;9G_ND%Di8w4.x]RPjE^+%fRk","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":13840,"triangles":252,"vertices":756,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.7000000476837158,-0.000034155959004911196,-0.2998748825224121],"max":[1.7000000476837158,2.000034155959005,0.2998748825224121]},"sizeMeters":[3.4,2,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:17.997Z","updatedAt":"2026-09-07T16:56:18.093Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19336/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ChainFenceBayZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19336/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19336/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19336/v1/model.glb\" alt=\"Chain Fence Bay (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19336/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19336/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19339","slug":"zombie-quarantine-streets-overturned-bus-shell-4aed8bc3","title":"Overturned Bus Shell (Zombie Quarantine Streets)","summary":"Original static overturned bus shell for quarantine streets.","description":"Overturned Bus Shell; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-overturned-bus-shell-4aed8bc3","cdnUrl":"https://cdn.3dassets.dev/assets/19339/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-overturned-bus-shell-4aed8bc3","thumbnailUrl":"https://cdn.3dassets.dev/assets/19339/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19339/v1/poster.webp","blurhash":"U4Awhw.900%f_0~qb2IT00s*_2IB049G%dRj","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9772,"triangles":168,"vertices":504,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-3.5,-0.000037337490392364,-1.4499348596715693],"max":[3.5,2.650037432857824,1.3599348262929682]},"sizeMeters":[7,2.65,2.81],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:19.433Z","updatedAt":"2026-09-07T16:56:19.546Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19339/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OverturnedBusShellZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19339/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19339/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19339/v1/model.glb\" alt=\"Overturned Bus Shell (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19339/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19339/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19355","slug":"zombie-quarantine-streets-burned-car-shell-609d7782","title":"Burned Car Shell (Zombie Quarantine Streets)","summary":"Original static burned car shell for quarantine streets.","description":"Burned Car Shell; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-burned-car-shell-609d7782","cdnUrl":"https://cdn.3dassets.dev/assets/19355/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-burned-car-shell-609d7782","thumbnailUrl":"https://cdn.3dassets.dev/assets/19355/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19355/v1/poster.webp","blurhash":"U48O3k?^00RO-=ITIA%M00IAt7RPDi-=.8M{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7920,"triangles":144,"vertices":432,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.0250556962797936,-0.00008774071474348943,-2],"max":[1.0250556962797936,1.7500877407147435,2]},"sizeMeters":[2.05,1.75,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:23.456Z","updatedAt":"2026-09-07T16:56:23.571Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19355/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BurnedCarShellZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19355/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19355/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19355/v1/model.glb\" alt=\"Burned Car Shell (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19355/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19355/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"19352","slug":"zombie-quarantine-streets-brick-rubble-heap-58a6cdd7","title":"Brick Rubble Heap (Zombie Quarantine Streets)","summary":"Original static brick rubble heap for quarantine streets.","description":"Brick Rubble Heap; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-brick-rubble-heap-58a6cdd7","cdnUrl":"https://cdn.3dassets.dev/assets/19352/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-brick-rubble-heap-58a6cdd7","thumbnailUrl":"https://cdn.3dassets.dev/assets/19352/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19352/v1/poster.webp","blurhash":"U8BCrmt301Vu%2RkELs:00Nb~Bt7Inxa=|R+","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8028,"triangles":144,"vertices":432,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.854829728603363,0.00004685280793581548,-0.749936967377813],"max":[0.8583901524543762,0.5792068803501758,0.7499604516078545]},"sizeMeters":[1.713,0.579,1.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:22.967Z","updatedAt":"2026-09-07T16:56:23.065Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19352/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BrickRubbleHeapZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19352/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19352/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19352/v1/model.glb\" alt=\"Brick Rubble Heap (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19352/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19352/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}]}}