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About
2.8 m weathered driftwood log: twisted tapering trunk, two branch stubs, a splayed root end and one sawn end showing the grain. Surf cove palette: sand, shallow water blue, foam white, coral, sun yellow, lagoon teal and deep navy with weathered timber, charcoal rubber, brushed steel and clear glazing. Metres, +Y up, +Z front, origin at ground contact. Static CC0 geometry created with AI assistance. No animation, collision, lighting or gameplay logic.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Driftwood Log (Beach Surf and Paddle Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39458/v1/model.glb Asset page: https://3dassets.dev/assets/beach-surf-and-paddle-kit-driftwood-log-c1157bff Description: 2.8 m weathered driftwood log: twisted tapering trunk, two branch stubs, a splayed root end and one sawn end showing the grain. - Dimensions (X × Y × Z): 2.67 × 0.664 × 0.462 metres - Triangles: 600 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39458/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Driftwood Log (Beach Surf and Paddle Kit)
2.8 m weathered driftwood log: twisted tapering trunk, two branch stubs, a splayed root end and one sawn end showing the grain.