
About
Fallen tree about 4.7 m long with a broken end, two branch stubs and a torn root plate. Dimensions 5.09 x 1.28 x 1.07 metres. Natural palette with a fine procedural bark, rock and soil grain. Metres, +Y up, base at y=0, pivot on the footprint centre. Static geometry; no rig, animation or collision data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fallen log (Realistic Wild Animals HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/30230/v1/model.glb Asset page: https://3dassets.dev/assets/exotic-wildlife-hd-fallen-log-0134f0e5 Description: Fallen tree about 4.7 m long with a broken end, two branch stubs and a torn root plate. - Dimensions (X × Y × Z): 5.093 × 1.275 × 1.07 metres - Triangles: 3.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30230/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Fallen log (Realistic Wild Animals HD) with my AI development tools?
How do I get started?
Which game engines and tools can I use Fallen log (Realistic Wild Animals HD) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Fallen log (Realistic Wild Animals HD) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fallen log (Realistic Wild Animals HD)
Fallen tree about 4.7 m long with a broken end, two branch stubs and a torn root plate.