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About
Three metre fallen trunk burnt black: a cracked charcoal surface over a broken end, the branch stubs snapped off short and one side pressed into the ash it fell in. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.10 by 0.50 by 0.77 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Charred Log (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37478/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-charre-a1cb7fb2 Description: Three metre fallen trunk burnt black: a cracked charcoal surface over a broken end, the branch stubs snapped off short and one side pressed into the ash it fell in. - Dimensions (X × Y × Z): 3.1 × 0.5 × 0.772 metres - Triangles: 336 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37478/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Charred Log (Volcano and Lava Fields) with my AI development tools?
How do I get started?
Which game engines and tools can I use Charred Log (Volcano and Lava Fields) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Charred Log (Volcano and Lava Fields) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Charred Log (Volcano and Lava Fields)
Three metre fallen trunk burnt black: a cracked charcoal surface over a broken end, the branch stubs snapped off short and one side pressed into the ash it fell in.