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Walkable demo

Airport departures concourse

Walk a 40 by 28 metre terminal concourse built from the Airport Terminal and Ground Operations pack: six check-in desks, self-service kiosks, three security lanes, retail and cafe units, an escalator and gate seating.

About

A single terminal hall from 18 of the pack's 62 models, on the pack's own 4 m floor tiles in the hall preset with 9 m walls, window strips and strip lights.

You spawn by the gate seating facing the check-in wall: six desks at 5 m centres with queue barrier runs, two departure boards and a bag-drop unit at each end. Six self-service kiosks flank the information totem. On the left, three security lanes with barrier runs and a tray-return trolley; on the right, the retail unit and cafe unit, then the escalator, a travelator section and the panoramic lift up to the gates. Three columns of seating rows sit in front of the gate desk and the arrivals board.

Nothing moves: this pack ships without animation clips, so the escalator and travelator are static. The apron, aircraft and ground vehicles in the pack are not placed here; they belong to an outdoor scene.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Airport departures concourse" demo scene from the Airport Terminal and Ground Operations pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/airport-terminal-and-ground-operations
Pack manifest: https://3dassets.dev/api/v1/packs/airport-terminal-and-ground-operations
Demo page: https://3dassets.dev/demos/airport-terminal-and-ground-operations

- 111 placements of 18 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0.1, 12.5) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Airport departures concourse with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Airport departures concourse with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Airport departures concourse in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Terminal Floor Tile (Airport Terminal and Ground Operations)

Terminal Floor Tile (Airport Terminal and Ground Operations)

Four metre terminal floor tile: a polished slab with an inlaid border band on all four edges and a lighter centre panel, laid on a 4 m grid to floor a concourse.

@3dassets104 tris
Check In Desk (Airport Terminal and Ground Operations)

Check In Desk (Airport Terminal and Ground Operations)

Staffed check-in desk module: a counter with a raised worktop and rub rail, a back cabinet, an inline baggage belt with a roller bed and weigh plate, an agent screen and an overhead double-sided desk number panel.

@3dassets540 tris
Queue Barrier Run (Airport Terminal and Ground Operations)

Queue Barrier Run (Airport Terminal and Ground Operations)

Retractable-belt queue barrier: four weighted posts at 1.5 m centres with moulded heads, three spans of tensioned webbing and a clip-on sign paddle at the head of the queue.

@3dassets768 tris
Departure Board (Airport Terminal and Ground Operations)

Departure Board (Airport Terminal and Ground Operations)

Free-standing flight information display: a wide dark cabinet on two portal legs with six rows of double-sided screen panels and a coloured header band.

@3dassets360 tris
Bag Drop Unit (Airport Terminal and Ground Operations)

Bag Drop Unit (Airport Terminal and Ground Operations)

Self-service bag drop: a roller-bed belt running into a hooded injection point, a tag reader column with a raked touchscreen and receipt slot, and a standing status sign on a post.

@3dassets524 tris
Self Service Kiosk (Airport Terminal and Ground Operations)

Self Service Kiosk (Airport Terminal and Ground Operations)

Free-standing self-service check-in kiosk: a weighted disc pedestal, a body with a raked touchscreen, a boarding-pass slot and card reader, and an illuminated header panel.

@3dassets272 tris
Information Totem (Airport Terminal and Ground Operations)

Information Totem (Airport Terminal and Ground Operations)

Passenger information totem: a slim double-sided blade on a weighted base with a full-height touchscreen, edge light strips and a blank illuminated header cap.

@3dassets188 tris
Security Lane (Airport Terminal and Ground Operations)

Security Lane (Airport Terminal and Ground Operations)

Passenger security lane: a divest roller bench, a cabinet X-ray machine with a real bored tunnel and an operator console, a reclaim roller table and a walk-through detector arch with indicator strips.

@3dassets856 tris
Tray Return Trolley (Airport Terminal and Ground Operations)

Tray Return Trolley (Airport Terminal and Ground Operations)

Security tray return trolley: a castored dolly with a tubular cage carrying a stack of nine nested divest trays in two colours, with a push handle.

@3dassets512 tris
Retail Unit (Airport Terminal and Ground Operations)

Retail Unit (Airport Terminal and Ground Operations)

Airside retail unit: a boxed shop with a deep signage fascia over a full-width glazed front, a service counter with a till, and two runs of three-tier gondola shelving stocked with blank cartons.

@3dassets980 tris
Cafe Unit (Airport Terminal and Ground Operations)

Cafe Unit (Airport Terminal and Ground Operations)

Concourse cafe counter: an amber service bar with a glazed pastry case, espresso machine and till, a back bar with a three panel menu board and a cup shelf, and two bar stools.

@3dassets888 tris
Escalator (Airport Terminal and Ground Operations)

Escalator (Airport Terminal and Ground Operations)

Single width escalator rising 3.2 m over a 5.6 m incline: a boxed truss with a saw-tooth step band, comb plates at both landings, glazed balustrades with newel ends and a dark moving handrail.

@3dassets680 tris
Travelator Section (Airport Terminal and Ground Operations)

Travelator Section (Airport Terminal and Ground Operations)

Eight metre level travelator section: a shallow pallet deck with cleat lines and amber comb plates at both ends, glazed balustrades with dark handrails, newel ends and a start-of-run status post.

@3dassets660 tris
Panoramic Lift (Airport Terminal and Ground Operations)Animated

Panoramic Lift (Airport Terminal and Ground Operations)

Two floor panoramic passenger lift: a four column glazed shaft with a head deck, a glazed car at the lower landing with a lit ceiling and handrail, centre-opening door leaves on a named pivot and a landing call panel.

@3dassets664 tris
Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Eight seat gate lounge island: the same beam carrying two rows of four seats back to back, for the middle of a departure lounge.

@3dassets716 tris
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris
Gate Desk (Airport Terminal and Ground Operations)

Gate Desk (Airport Terminal and Ground Operations)

Boarding gate desk: a counter with a raised worktop, a side return, twin boarding-pass scanner pedestals with reader eyes, an agent display and a double-sided gate number sign on a mast.

@3dassets444 tris
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris