
About
Two floor panoramic passenger lift: a four column glazed shaft with a head deck, a glazed car at the lower landing with a lit ceiling and handrail, centre-opening door leaves on a named pivot and a landing call panel. The doors are modelled closed as one named node; slide or swing that node to open the car. Dimensions 2.73 x 5.00 x 2.30 m (X x Y x Z). Origin at the shaft footprint centre on the lower floor, the doors facing +Z. Metres, +Y up, +Z front. Named pivot nodes: door-car at [-1.015, 0.000, 0.820]; door-car-glass at [-1.015, 0.000, 0.820]. Airside stylized palette of eight flat colours, no textures required. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Panoramic Lift (Airport Terminal and Ground Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/26051/v1/model.glb Asset page: https://3dassets.dev/assets/airport-terminal-and-ground-operations-panoramic-lift-727cbd53 Description: Two floor panoramic passenger lift: a four column glazed shaft with a head deck, a glazed car at the lower landing with a lit ceiling and handrail, centre-opening door leaves on a named pivot and a landing call panel. - Dimensions (X × Y × Z): 2.73 × 5.001 × 2.3 metres - Triangles: 664 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26051/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Panoramic Lift (Airport Terminal and Ground Operations)
Two floor panoramic passenger lift: a four column glazed shaft with a head deck, a glazed car at the lower landing with a lit ceiling and handrail, centre-opening door leaves on a named pivot and a landing call panel.