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About
The sliding door bay posed with its leaf run fully back over the neighbouring bay, so a shed can be shown open without animating it. The leaf stays a named node and carries no clip in this variant. A 4 m shed bay, 5.0 m to the wall head: corrugated cladding on riveted stanchions with a head beam and knee braces. The origin is at the bay centre on the ground with the cladding on the -Z face, and the wall ports are at the vertical edges so bays chain in a run. Bounding size 7.29 x 5.00 x 0.40 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: shed-door. Static geometry; no rig, collision or navigation data.
Use with an AI agent
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Use the “Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36061/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-shed-wall-door-ope-311cbb50 Description: The same door bay with its leaf already parked clear over the next bay. - Dimensions (X × Y × Z): 7.29 × 5 × 0.396 metres - Triangles: 656 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
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Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36061/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)
The same door bay with its leaf already parked clear over the next bay.