
About
A concrete wall bay with a 1.12 m by 2.42 m doorway through it: a lined reveal, a proud lintel, a steel threshold plate and a hinged steel leaf with a push bar, a kick plate and three barrel hinges on the left stile. Dimensions 4.02 × 3.52 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The wall, frame and threshold are fixed; only the leaf turns.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Steel Door Wall Bay 4 m (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28190/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-wall-bay-steel-door-7c128dee Description: Free 3D game asset for a battle royale town: a modular concrete wall bay with a hinged steel door, 4 m wide with a connector port at each end. Animated open and close. - Dimensions (X × Y × Z): 4.024 × 3.524 × 0.5 metres - Triangles: 1.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28190/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Steel Door Wall Bay 4 m (Battle Royale Town and Airfield)
Free 3D game asset for a battle royale town: a modular concrete wall bay with a hinged steel door, 4 m wide with a connector port at each end. Animated open and close.