{"data":{"id":"28190","slug":"battle-royale-town-and-airfield-wall-bay-steel-door-7c128dee","title":"Steel Door Wall Bay 4 m (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale town: a modular concrete wall bay with a hinged steel door, 4 m wide with a connector port at each end. Animated open and close.","description":"A concrete wall bay with a 1.12 m by 2.42 m doorway through it: a lined reveal, a proud lintel, a steel threshold plate and a hinged steel leaf with a push bar, a kick plate and three barrel hinges on the left stile. Dimensions 4.02 × 3.52 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The wall, frame and threshold are fixed; only the leaf turns.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-wall-bay-steel-door-7c128dee","cdnUrl":"https://cdn.3dassets.dev/assets/28190/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-wall-bay-steel-door-7c128dee","thumbnailUrl":"https://cdn.3dassets.dev/assets/28190/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28190/v1/poster.webp","blurhash":"U4Csji_300RP?H~qRk0000Rk_3WAM|-;-:D%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":225364,"triangles":1312,"vertices":1322,"meshes":4,"materials":3,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-2.01200008392334,0.000034008048824807346,-0.24998534356037588],"max":[2.01200008392334,3.5239661597978547,0.24998534356037588]},"sizeMeters":[4.024,3.524,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:46.217Z","updatedAt":"2026-09-08T02:56:46.327Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28190/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SteelDoorWallBay4MBattleRoyaleTownAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28190/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28190/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28190/v1/model.glb\" alt=\"Steel Door Wall Bay 4 m (Battle Royale Town and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28190/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28190/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}