
About
A shopfront or lock up bay: a concrete wall with a 3.2 m by 3 m opening, guide channels each side and a slatted shutter with a yellow bottom rail hung from the box over the head. Dimensions 4.02 × 3.52 × 0.59 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. A rigid node cannot roll a curtain into its drum, so the shutter leaf tilts up on the head hinge in one piece and the box, guides and wall stay fixed.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Roller Shutter Wall Bay (Battle Royale Town and Airfield)” asset in my project. Model: https://cdn.3dassets.dev/assets/28192/v1/model.glb Asset page: https://3dassets.dev/assets/battle-royale-town-and-airfield-wall-bay-roller-door-2026b430 Description: Free 3D game asset for a battle royale town: a modular wall bay with a 3.2 m roller shutter that tilts open on its head, with a connector port at each end. - Dimensions (X × Y × Z): 4.024 × 3.524 × 0.59 metres - Triangles: 2.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28192/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Roller Shutter Wall Bay (Battle Royale Town and Airfield)
Free 3D game asset for a battle royale town: a modular wall bay with a 3.2 m roller shutter that tilts open on its head, with a connector port at each end.