{"data":{"id":"28192","slug":"battle-royale-town-and-airfield-wall-bay-roller-door-2026b430","title":"Roller Shutter Wall Bay (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale town: a modular wall bay with a 3.2 m roller shutter that tilts open on its head, with a connector port at each end.","description":"A shopfront or lock up bay: a concrete wall with a 3.2 m by 3 m opening, guide channels each side and a slatted shutter with a yellow bottom rail hung from the box over the head. Dimensions 4.02 × 3.52 × 0.59 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. A rigid node cannot roll a curtain into its drum, so the shutter leaf tilts up on the head hinge in one piece and the box, guides and wall stay fixed.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-wall-bay-roller-door-2026b430","cdnUrl":"https://cdn.3dassets.dev/assets/28192/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-wall-bay-roller-door-2026b430","thumbnailUrl":"https://cdn.3dassets.dev/assets/28192/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28192/v1/poster.webp","blurhash":"U49G~$4m00xdtC%NM]RN~o?b01D%-:?aRi02","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":245144,"triangles":2368,"vertices":2119,"meshes":6,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-2.01200008392334,0.000034008048824807346,-0.1800343103141341],"max":[2.01200008392334,3.5239661597978547,0.41002227250358936]},"sizeMeters":[4.024,3.524,0.59],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:46.286Z","updatedAt":"2026-09-08T02:56:46.384Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28192/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RollerShutterWallBayBattleRoyaleTownAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28192/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28192/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28192/v1/model.glb\" alt=\"Roller Shutter Wall Bay (Battle Royale Town and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28192/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28192/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}