3DAssets.dev
Loading model…

About

A concrete shaft collar with a 3.6 m by 2.4 m hoisting opening, a steel deck, guide rails in the shaft, a perimeter handrail and a named swing gate at the loading side. Dimensions 6.40 by 2.11 by 5.00 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named pivot nodes: gate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Shaft collar and deck (Underground Mine and Shaft Works)” asset in my project.

Model: https://cdn.3dassets.dev/assets/24481/v1/model.glb
Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-shaft-collar-5bd54298
Description: A concrete shaft collar with a 3.6 m by 2.4 m hoisting opening, a steel deck, guide rails in the shaft, a perimeter handrail and a named swing gate at the loading side.

- Dimensions (X × Y × Z): 6.4 × 2.11 × 5 metres
- Triangles: 644
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24481/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Shaft collar and deck (Underground Mine and Shaft Works)

A concrete shaft collar with a 3.6 m by 2.4 m hoisting opening, a steel deck, guide rails in the shaft, a perimeter handrail and a named swing gate at the loading side.

Download asset · 34.6 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 10 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 6 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 6 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 6 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 5 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 4 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 4 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 4 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 4 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 3 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 3 ↓
Mezzanine Stair (Car Factory Production Line)

Mezzanine Stair (Car Factory Production Line)

Free 3D model of a straight steel stair up to a 3.6 m mezzanine with yellow handrails, a modular access stair for a car factory game asset kit.

@3dassets660 tris · 3 ↓

Similar assets

Shaft station chamber (Underground Mine and Shaft Works)Animated

Shaft station chamber (Underground Mine and Shaft Works)

An 8 m square shaft station excavated at 5.6 m clear height, with arched drift openings north and south, a 3.6 m by 2.4 m shaft opening through the back, a lined shaft sleeve above with buntons and guides, a steel roof frame and a named landing gate.

@3dassets936 tris
Shaft headframe (Underground Mine and Shaft Works)Animated

Shaft headframe (Underground Mine and Shaft Works)

A four leg braced steel lattice headframe seventeen metres to the sheave deck, with two back legs on concrete pads, a caged access ladder, a handrailed sheave deck and two named sheave wheels carrying head ropes.

@3dassets2.7k tris
Shaft man cage (Underground Mine and Shaft Works)Animated

Shaft man cage (Underground Mine and Shaft Works)

A two deck steel man cage with a mesh enclosure, guide shoes, a suspension bail and rope socket, and two named swing gates on the open front.

@3dassets1.1k tris
Deck showroom (Spaceship Interior Deck Kit)

Deck showroom (Spaceship Interior Deck Kit)

The whole kit laid out on deck plates as one open deck: bridge forward, engineering to starboard, crew quarters and medbay aft, cargo in the corner, and a corridor, bulkhead door and airlock in line along the port side. Rooms are open to the sky so the furniture reads; the...

@3dassets21.3k tris
Personnel access shaft cutaway (Cold War Missile Silo and Command Bunker)

Personnel access shaft cutaway (Cold War Missile Silo and Command Bunker)

An 8.6 m cutaway personnel shaft: a concrete shaft with a steel liner, two grating landings with handrails, a caged ladder run, a cable tray, a floor grating at the bottom and a collar with a hinged hatch at grade.

@3dassets2.5k tris
Orbital Field Station: Deck safety rail

Orbital Field Station: Deck safety rail

Two-metre railing with an open lower span, teal kick plate and capped tubular handrail.

@3dassets344 tris
Guard rail, 2 m (Spaceship Interior Deck Kit)

Guard rail, 2 m (Spaceship Interior Deck Kit)

Two stanchions with a steel top rail and a blue mid rail, 2 m long along X.

@3dassets176 tris
Ore pass raise collar (Underground Mine and Shaft Works)

Ore pass raise collar (Underground Mine and Shaft Works)

A tipping point over an ore pass raise: a concrete collar around a 2 m square opening, heavy grizzly bars, a kickboard kerb, a side chute and a control stand.

@3dassets288 tris
Shaft station cutaway review section (Underground Mine and Shaft Works)Animated

Shaft station cutaway review section (Underground Mine and Shaft Works)

A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side.

@3dassets924 tris
Shaft bottom station (Underground Mine and Shaft Works)

Shaft bottom station (Underground Mine and Shaft Works)

A shaft bottom station: the lined station chamber with the shaft above, the man cage on its guides and the skip loading pocket beside it; narrow gauge track running north through a cutaway review section to a battery locomotive and two ore cars; and a widened services chamber...

@3dassets13.8k tris
Surface shaft headworks (Underground Mine and Shaft Works)

Surface shaft headworks (Underground Mine and Shaft Works)

The surface headworks: the headframe standing over the shaft collar with the man cage at the deck, the winder house facing it across the rope run, the main ventilation fan house on its plinth, the tipple and cars on the loading side, and stacked timber and stores.

@3dassets16.8k tris
Third rail track 6 m (Modern Rail and Metro Network)

Third rail track 6 m (Modern Rail and Metro Network)

A 6 m ballasted module with a top contact conductor rail on porcelain pots outside the running rails.

@3dassets2.3k tris