{"data":{"id":"26051","slug":"airport-terminal-and-ground-operations-panoramic-lift-727cbd53","title":"Panoramic Lift (Airport Terminal and Ground Operations)","summary":"Two floor panoramic passenger lift: a four column glazed shaft with a head deck, a glazed car at the lower landing with a lit ceiling and handrail, centre-opening door leaves on a named pivot and a landing call panel.","description":"Two floor panoramic passenger lift: a four column glazed shaft with a head deck, a glazed car at the lower landing with a lit ceiling and handrail, centre-opening door leaves on a named pivot and a landing call panel. The doors are modelled closed as one named node; slide or swing that node to open the car. Dimensions 2.73 x 5.00 x 2.30 m (X x Y x Z). Origin at the shaft footprint centre on the lower floor, the doors facing +Z. Metres, +Y up, +Z front. Named pivot nodes: door-car at [-1.015, 0.000, 0.820]; door-car-glass at [-1.015, 0.000, 0.820]. Airside stylized palette of eight flat colours, no textures required. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/airport-terminal-and-ground-operations-panoramic-lift-727cbd53","cdnUrl":"https://cdn.3dassets.dev/assets/26051/v1/model.glb","downloadUrl":"https://3dassets.dev/download/airport-terminal-and-ground-operations-panoramic-lift-727cbd53","thumbnailUrl":"https://cdn.3dassets.dev/assets/26051/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/26051/v1/poster.webp","blurhash":"UCDTIt?^004.~qkC9FoM#8VYIVt7?bt7D%IV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35556,"triangles":664,"vertices":1992,"meshes":8,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.3650000095367432,-0.00008972965845510661,-1.1500976795417788],"max":[1.3650000095367432,5.001200199127197,1.1500976795417788]},"sizeMeters":[2.73,5.001,2.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:44:52.754Z","updatedAt":"2026-09-07T20:44:52.870Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/26051/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PanoramicLiftAirportTerminalAndGroundOperations(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/26051/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/26051/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/26051/v1/model.glb\" alt=\"Panoramic Lift (Airport Terminal and Ground Operations)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26051/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/26051/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}