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About
A riveted lattice mooring mast in four tapering bays, 8.6 m to the top of the mooring cup: bolted foot pads, a caged service ladder up one face, a railed platform under the head, and a brass head that turns on its ring so a moored ship can weathercock. The mooring port is on the cup axis, 7.9 m up. The nose cable is modelled static, because a cable is not reachable with a rigid node transform. Bounding size 3.16 x 8.22 x 4.12 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: mast-head. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Airship mooring mast (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36051/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-mooring-mast-2a9d3e5d Description: An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder. - Dimensions (X × Y × Z): 3.16 × 8.217 × 4.122 metres - Triangles: 3.0k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36051/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Airship mooring mast (Steampunk Airship Dock and Workshop)
An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.