{"data":{"id":"36051","slug":"steampunk-airship-dock-and-workshop-mooring-mast-2a9d3e5d","title":"Airship mooring mast (Steampunk Airship Dock and Workshop)","summary":"An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.","description":"A riveted lattice mooring mast in four tapering bays, 8.6 m to the top of the mooring cup: bolted foot pads, a caged service ladder up one face, a railed platform under the head, and a brass head that turns on its ring so a moored ship can weathercock. The mooring port is on the cup axis, 7.9 m up. The nose cable is modelled static, because a cable is not reachable with a rigid node transform. Bounding size 3.16 x 8.22 x 4.12 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: mast-head. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-mooring-mast-2a9d3e5d","cdnUrl":"https://cdn.3dassets.dev/assets/36051/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-mooring-mast-2a9d3e5d","thumbnailUrl":"https://cdn.3dassets.dev/assets/36051/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36051/v1/poster.webp","blurhash":"U168Ko~q0000~SsD01D%DgR%yGt8?tt7IYRk","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":125352,"triangles":3008,"vertices":6499,"meshes":3,"materials":3,"textures":0,"animations":["spin"],"boundingBox":{"min":[-1.579765303727405,0,-2.541641220361666],"max":[1.579765303727405,8.217338775210203,1.5801025479144615]},"sizeMeters":[3.16,8.217,4.122],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:12.069Z","updatedAt":"2026-09-11T19:54:12.170Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36051/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function AirshipMooringMastSteampunkAirshipDockAndWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36051/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36051/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36051/v1/model.glb\" alt=\"Airship mooring mast (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36051/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36051/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}