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About
Quayside mast stepping crane 8.4 m tall: a navy slewing column on a bolted base with a lattice jib, a head sheave with a hook block and strop, a hand winch drum and a working platform with a rail. The whole column slews on its base. Overall 1.78 by 7.02 by 3.95 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base plate on the quay surface, the jib reaching toward +Z at rest. The hoist wire and the strop are modelled solid: wire is flexible and needs a joint per element, so the hook hangs in one pose and only the column slews. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mast crane (Marina and Yacht Club)” asset in my project. Model: https://cdn.3dassets.dev/assets/38313/v1/model.glb Asset page: https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-mast-crane-e03c4b4e Description: Quayside mast stepping crane 8.4 m tall: a navy slewing column on a bolted base with a lattice jib, a head sheave with a hook block and strop, a hand winch drum and a working platform with a rail. The whole column slews on its base. - Dimensions (X × Y × Z): 1.784 × 7.02 × 3.952 metres - Triangles: 700 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38313/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Mast crane (Marina and Yacht Club) with my AI development tools?
How do I get started?
Which game engines and tools can I use Mast crane (Marina and Yacht Club) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Mast crane (Marina and Yacht Club) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mast crane (Marina and Yacht Club)
Quayside mast stepping crane 8.4 m tall: a navy slewing column on a bolted base with a lattice jib, a head sheave with a hook block and strop, a hand winch drum and a working platform with a rail. The whole column slews on its base.