
About
The same hexagonal deck and floating core as the small pad, scaled to a 2 m span and given a third ring plus six 0.5 m pylons with crystal tips at the rim. The pulse clip breathes the ring set outward in the deck plane only, so the rings never sink into the deck, and swells and lifts the core on the same cycle. Bounding size 1.85 by 1.15 by 2.00 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a spawn pad is laid into the floor and rests at ground level. Clips: pulse (1.8 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spawner pad, large (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19986/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-spawner-pad-large-8b3ecadc Description: Two-metre spawner pad with three concentric gold rings, six violet glyph spokes and six crystal-tipped pylons round the rim. The boss or vehicle spawn. - Dimensions (X × Y × Z): 1.852 × 1.15 × 2 metres - Triangles: 1.5k - Animations: pulse - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19986/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spawner pad, large (Pickups and Collectibles)
Two-metre spawner pad with three concentric gold rings, six violet glyph spokes and six crystal-tipped pylons round the rim. The boss or vehicle spawn.