# Spawner pad, large (Pickups and Collectibles)

Two-metre spawner pad with three concentric gold rings, six violet glyph spokes and six crystal-tipped pylons round the rim. The boss or vehicle spawn.

- **URL:** https://3dassets.dev/assets/pickups-and-collectibles-spawner-pad-large-8b3ecadc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/19986/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pickups-and-collectibles-spawner-pad-large-8b3ecadc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Stylized, Animated, Kit / Set
- **Geometry:** 1,500 triangles, 4,500 vertices, 5 meshes, 4 materials, 0 textures
- **Size (m):** 1.852 × 1.15 × 2
- **Animations:** pulse
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The same hexagonal deck and floating core as the small pad, scaled to a 2 m span and given a third ring plus six 0.5 m pylons with crystal tips at the rim. The `pulse` clip breathes the ring set outward in the deck plane only, so the rings never sink into the deck, and swells and lifts the core on the same cycle. Bounding size 1.85 by 1.15 by 2.00 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a spawn pad is laid into the floor and rests at ground level. Clips: `pulse` (1.8 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19986/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SpawnerPadLargePickupsAndCollectibles(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19986/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/19986/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/19986/v1/model.glb" alt="Spawner pad, large (Pickups and Collectibles)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19986/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/19986/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pickups-and-collectibles-spawner-pad-large-8b3ecadc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.