
About
A fourteen-sided section lofted through seven stations, squashed front to back so the skin reads as a flattened flask rather than a bottle. Sixteen stitch blocks run up both flanks, a wooden neck with a gold ring takes a bone stopper, and a swept strap loops over the shoulders. A hexagonal water glyph is set into the front panel. Bounding size 0.32 by 0.41 by 0.23 m; metres, +Y up, +Z forward. Origin: free, at the centre of the body, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.205 m below it and 0.205 m above it. Clips: bob (2.4 s), spin (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Water flask (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19913/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-water-flask-af039209 Description: Flattened leather waterskin 0.4 m tall with stitched flank seams, a ringed wooden neck, a bone stopper, a carry strap and a blue water glyph on the front. - Dimensions (X × Y × Z): 0.317 × 0.411 × 0.227 metres - Triangles: 732 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19913/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Water flask (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Water flask (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Water flask (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Water flask (Pickups and Collectibles)
Flattened leather waterskin 0.4 m tall with stitched flank seams, a ringed wooden neck, a bone stopper, a carry strap and a blue water glyph on the front.