
About
A lightly jittered sphere in the arcane material sits inside two gold rings set at different tilts, so the silhouette changes as it turns. Four swept wisps taper from the core out and upward. The glow is an emissive material only, not a light source and not a particle system. Bounding size 0.45 by 0.34 by 0.45 m; metres, +Y up, +Z forward. Origin: free, at the centre of the core sphere, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.172 m below it and 0.172 m above it. Clips: bob (3.0 s), spin (2.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Soul orb (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19866/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-soul-orb-cebbe7ee Description: Violet soul orb 0.38 m across: a jittered emissive core inside two tilted gold rings, with four wisps curling up off its surface. - Dimensions (X × Y × Z): 0.449 × 0.345 × 0.449 metres - Triangles: 776 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19866/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Soul orb (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Soul orb (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Soul orb (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Soul orb (Pickups and Collectibles)
Violet soul orb 0.38 m across: a jittered emissive core inside two tilted gold rings, with four wisps curling up off its surface.