
About
The yoke is a rectangular bar bent through fourteen straight segments, so it keeps flat facets rather than reading as a bent tube, and it is swept from below the right jaw over the top to below the left, which puts the opening at the bottom where a horseshoe magnet has it. Square pole blocks sit square to each jaw end in the blue and red materials, and a violet orb hangs just below the opening inside two concentric rings that stand in for the field, sized to clear the yoke rather than cut through it. Bounding size 0.38 by 0.49 by 0.12 m; metres, +Y up, +Z forward. Origin: free, at the centre of the yoke, with the held orb hanging below it, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.245 m below it and 0.245 m above it. Clips: bob (2.4 s), spin (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Magnet orb (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19892/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-magnet-orb-111c9c34 Description: Horseshoe magnet 0.36 m tall with its jaws opening downward onto red and blue pole blocks, drawing a violet orb up towards them inside two rings of pull. The loot-attraction power-up. - Dimensions (X × Y × Z): 0.379 × 0.491 × 0.124 metres - Triangles: 692 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19892/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Magnet orb (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Magnet orb (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Magnet orb (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Magnet orb (Pickups and Collectibles)
Horseshoe magnet 0.36 m tall with its jaws opening downward onto red and blue pole blocks, drawing a violet orb up towards them inside two rings of pull. The loot-attraction power-up.