
Loading model
About
The same adult skull with its hinged jaw posed open, for showing the bite and the joint travel. Overall 0.19 by 0.29 by 0.21 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. The jaw is baked open at 24 degrees; the hinge pivots travel with it so the joint still reads. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Skull Jaw Open (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38941/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-skull-jaw-open-462e1b34 Description: The same adult skull with its hinged jaw posed open, for showing the bite and the joint travel. - Dimensions (X × Y × Z): 0.19 × 0.288 × 0.206 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38941/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Skull Jaw Open (Human Anatomy and Education Kit)
The same adult skull with its hinged jaw posed open, for showing the bite and the joint travel.