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About
An adult human skull at real size on a ring stand: cranial vault, brow, cheek arches, nasal opening with dark inner vault, upper teeth and a hinged lower jaw. Overall 0.19 by 0.29 by 0.21 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. The jaw swings on its hinge pivots under the cheek arches. The dark inner vault shows through the nasal opening and the eye sockets. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Skull With Jaw (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38938/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-skull-with-jaw-f8a2f789 Description: An adult human skull at real size on a ring stand: cranial vault, brow, cheek arches, nasal opening with dark inner vault, upper teeth and a hinged lower jaw. - Dimensions (X × Y × Z): 0.19 × 0.288 × 0.206 metres - Triangles: 1.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38938/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Skull With Jaw (Human Anatomy and Education Kit)
An adult human skull at real size on a ring stand: cranial vault, brow, cheek arches, nasal opening with dark inner vault, upper teeth and a hinged lower jaw.