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About
A 1.7 m articulated human skeleton on a museum stand: skull with hinged jaw, curved spine, oval ribcage, pelvis, arms, legs, hands and feet in true proportion. Overall 0.60 by 1.73 by 0.60 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. The jaw swings on its hinge pivots under the cranium. The steel post carries the pelvis and the skull; every other joint is posed true but static. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Full Skeleton (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38937/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-full-skeleton-6e2282f7 Description: A 1.7 m articulated human skeleton on a museum stand: skull with hinged jaw, curved spine, oval ribcage, pelvis, arms, legs, hands and feet in true proportion. - Dimensions (X × Y × Z): 0.6 × 1.728 × 0.6 metres - Triangles: 7.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38937/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Full Skeleton (Human Anatomy and Education Kit)
A 1.7 m articulated human skeleton on a museum stand: skull with hinged jaw, curved spine, oval ribcage, pelvis, arms, legs, hands and feet in true proportion.