
About
The hoop stands upright facing +Z on two canted arms rising from a turned plinth, so the player runs through it rather than over it. The gold hoop, its violet inner band and the eight rune blocks are one ring node and the crystal core another. The pulse clip grows the hoop in its own plane by seven per cent and swells and lifts the core; the ring centre sits 0.31 m clear of the arms, so the growth never drives the hoop into them. Bounding size 1.21 by 1.46 by 0.72 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a respawn marker is installed on the floor and stands on its plinth. Clips: pulse (2.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Respawn ring (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19985/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-respawn-ring-93f9ba15 Description: Standing respawn ring 1.5 m tall: a 1.1 m gold hoop with a violet inner band and eight rune blocks, held on two canted arms over a hexagonal plinth, with a crystal core at its centre. - Dimensions (X × Y × Z): 1.21 × 1.461 × 0.72 metres - Triangles: 972 - Animations: pulse - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19985/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Respawn ring (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Respawn ring (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Respawn ring (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Respawn ring (Pickups and Collectibles)
Standing respawn ring 1.5 m tall: a 1.1 m gold hoop with a violet inner band and eight rune blocks, held on two canted arms over a hexagonal plinth, with a crystal core at its centre.