
About
A crystal cranium stretched slightly front to back under a brow bar, with cheekbones angled off both temples. The sockets are dark inset ovals with a small glowing bead in each, the nasal void is a triangular prism, and the jaw is a lathed ring carrying an upper and a lower row of nine teeth curved round the arch. Bounding size 0.23 by 0.30 by 0.26 m; metres, +Y up, +Z forward. Origin: free, at the centre of the cranium, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.153 m below it and 0.153 m above it. Clips: bob (3.0 s), spin (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crystal skull (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19938/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-crystal-skull-f1599875 Description: Carved crystal skull 0.27 m tall with a heavy brow, cheekbones, dark sockets holding violet lights, a triangular nasal void and two rows of nine bone teeth. - Dimensions (X × Y × Z): 0.23 × 0.305 × 0.264 metres - Triangles: 904 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19938/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Crystal skull (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Crystal skull (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Crystal skull (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Crystal skull (Pickups and Collectibles)
Carved crystal skull 0.27 m tall with a heavy brow, cheekbones, dark sockets holding violet lights, a triangular nasal void and two rows of nine bone teeth.