
About
Small pale blue prisms with an emissive-coloured material; no light source node. 0.42 × 0.83 × 0.67 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Emissive crystal cluster (Cave and Crystal Networks)” asset in my project. Model: https://cdn.3dassets.dev/assets/21272/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-glowing-crystals-bacf37de Description: Small pale blue prisms with an emissive-coloured material; no light source node. - Dimensions (X × Y × Z): 0.419 × 0.827 × 0.666 metres - Triangles: 180 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21272/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Emissive crystal cluster (Cave and Crystal Networks)
Small pale blue prisms with an emissive-coloured material; no light source node.