
Loading model
About
Fantasy mushrooms use an emissive-coloured cap material; they are not light sources. Measured 1.17 × 0.50 × 1.18 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pale glowing cap cluster (Swamp and Mangrove)” asset in my project. Model: https://cdn.3dassets.dev/assets/22665/v1/model.glb Asset page: https://3dassets.dev/assets/swamp-and-mangrove-glowing-caps-c9cd578d Description: Fantasy mushrooms use an emissive-coloured cap material; they are not light sources. - Dimensions (X × Y × Z): 1.171 × 0.499 × 1.18 metres - Triangles: 826 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22665/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pale glowing cap cluster (Swamp and Mangrove)
Fantasy mushrooms use an emissive-coloured cap material; they are not light sources.