
About
Wide colouring workbench with smooth thick walnut top, lower shelf, fitted pigment drawer and brass pull. Dimensions 1.95 × 0.93 × 1.02 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fantasy cartography. Static mechanisms and magic props; no GIS, surveying or calibration simulation. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Map Colouring Desk (Fantasy Cartographers Map Printing Guild)” asset in my project. Model: https://cdn.3dassets.dev/assets/32259/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-cartographers-map-printing-guild-map-colouring-d74d0bc6 Description: Wide colouring workbench with smooth thick walnut top, lower shelf, fitted pigment drawer and brass pull. - Dimensions (X × Y × Z): 1.95 × 0.925 × 1.02 metres - Triangles: 2.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32259/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Map Colouring Desk (Fantasy Cartographers Map Printing Guild)
Wide colouring workbench with smooth thick walnut top, lower shelf, fitted pigment drawer and brass pull.