
About
Two metre workbench: a timber top on a charcoal frame with a lower shelf, a cast engineer's vice at one end whose moving jaw opens, and hand tools laid on the top. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.04 by 1.12 by 0.90 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The vice screw handle, the bench dogs and the tools on the top are solid; only the moving jaw travels.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Workbench with engineer's vice (Machine Shop and Factory Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/27763/v1/model.glb Asset page: https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-59baca96 Description: Two metre workbench: a timber top on a charcoal frame with a lower shelf, a cast engineer's vice at one end whose moving jaw opens, and hand tools laid on the top. - Dimensions (X × Y × Z): 2.04 × 1.12 × 0.904 metres - Triangles: 284 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27763/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Workbench with engineer's vice (Machine Shop and Factory Hall)
Two metre workbench: a timber top on a charcoal frame with a lower shelf, a cast engineer's vice at one end whose moving jaw opens, and hand tools laid on the top.