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About
Laminated hardwood bench 2 m long on square legs and stretchers: eight glued top boards with a row of round dog holes, a front apron, a lower pine shelf and a cast front vice whose timber faced jaw slides out on its screw. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.00 by 0.90 by 0.98 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The vice screw, the guide rods and the bench dogs are modelled solid; only the moving jaw travels, and the top is one glued slab so no board moves on its own. No manufacturer names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Joiner's workbench with vice, 2 m (Woodworking Workshop and Joinery)” asset in my project. Model: https://cdn.3dassets.dev/assets/34249/v1/model.glb Asset page: https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--1a38c738 Description: Laminated hardwood bench 2 m long on square legs and stretchers: eight glued top boards with a row of round dog holes, a front apron, a lower pine shelf and a cast front vice whose timber faced jaw slides out on its screw. - Dimensions (X × Y × Z): 2 × 0.903 × 0.976 metres - Triangles: 932 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34249/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
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Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Joiner's workbench with vice, 2 m (Woodworking Workshop and Joinery)
Laminated hardwood bench 2 m long on square legs and stretchers: eight glued top boards with a row of round dog holes, a front apron, a lower pine shelf and a cast front vice whose timber faced jaw slides out on its screw.