# Joiner's workbench with vice, 2 m (Woodworking Workshop and Joinery)

Laminated hardwood bench 2 m long on square legs and stretchers: eight glued top boards with a row of round dog holes, a front apron, a lower pine shelf and a cast front vice whose timber faced jaw slides out on its screw.

- **URL:** https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--1a38c738
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34249/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--1a38c738
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Animated, Interior
- **Geometry:** 932 triangles, 2,200 vertices, 7 meshes, 4 materials, 1 textures
- **Size (m):** 2 × 0.903 × 0.976
- **Animations:** open, close
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Laminated hardwood bench 2 m long on square legs and stretchers: eight glued top boards with a row of round dog holes, a front apron, a lower pine shelf and a cast front vice whose timber faced jaw slides out on its screw. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.00 by 0.90 by 0.98 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The vice screw, the guide rods and the bench dogs are modelled solid; only the moving jaw travels, and the top is one glued slab so no board moves on its own. No manufacturer names, badges or artwork anywhere: every plate and label is blank.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34249/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function JoinerSWorkbenchWithVice2MWoodworkingWorkshopAndJoinery(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34249/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34249/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34249/v1/model.glb" alt="Joiner's workbench with vice, 2 m (Woodworking Workshop and Joinery)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34249/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34249/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/woodworking-workshop-and-joinery-woodworking-workshop--1a38c738 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.