
Loading model
About
Heavy parallel bench vice bolted to an oak stand: a cast body with serrated steel jaw plates, a square thread screw with a sliding tommy bar and a small anvil pad cast behind the jaws. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.62 by 1.16 by 0.73 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The stand, the screw and the tommy bar are modelled solid; only the sliding jaw travels. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bench vice on a stand, 1.0 m (Blacksmith Forge and Armoury)” asset in my project. Model: https://cdn.3dassets.dev/assets/37573/v1/model.glb Asset page: https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-1b97ed95 Description: Heavy parallel bench vice bolted to an oak stand: a cast body with serrated steel jaw plates, a square thread screw with a sliding tommy bar and a small anvil pad cast behind the jaws. - Dimensions (X × Y × Z): 0.62 × 1.16 × 0.732 metres - Triangles: 408 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37573/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bench vice on a stand, 1.0 m (Blacksmith Forge and Armoury)
Heavy parallel bench vice bolted to an oak stand: a cast body with serrated steel jaw plates, a square thread screw with a sliding tommy bar and a small anvil pad cast behind the jaws.