
Loading model
About
A riveted steel tool chest 0.86 m wide: a lift lid with a tray on top and a hasp, a ring handle at each end and four drawer fronts on the face. The lid lifts on the chest-lid node. Bounding size 0.95 x 0.69 x 0.51 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: chest-lid. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Steel tool chest (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36082/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-tool-chest-92ccaee9 Description: A riveted steel tool chest with a lift lid, ring handles and four drawer fronts. - Dimensions (X × Y × Z): 0.95 × 0.69 × 0.51 metres - Triangles: 472 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36082/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Steel tool chest (Steampunk Airship Dock and Workshop)
A riveted steel tool chest with a lift lid, ring handles and four drawer fronts.