
Loading model
About
A timber carrying tray holding four open ended spanners, a ball pein hammer, a timber mallet, a pair of brass calipers and a scriber. Nothing on it is branded. Bounding size 0.66 x 0.13 x 0.40 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hand tool tray (Steampunk Airship Dock and Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/36076/v1/model.glb Asset page: https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-hand-tool-tray-ce35e1b5 Description: A timber tray of spanners, a hammer, a mallet, calipers and a scriber, laid out for work. - Dimensions (X × Y × Z): 0.66 × 0.125 × 0.4 metres - Triangles: 516 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36076/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hand tool tray (Steampunk Airship Dock and Workshop)
A timber tray of spanners, a hammer, a mallet, calipers and a scriber, laid out for work.