
Loading model
About
The track centre workbench: a 2 m charcoal carcass with a timber top, two tool drawers, a vice, a parts tray and hand tools hung on a rail over it. The left drawer is a named node on its runners. Overall 2.060 x 1.220 x 0.930 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: drawer-bench. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mechanics Bench with Tools (Velodrome and Track Cycling)” asset in my project. Model: https://cdn.3dassets.dev/assets/38022/v1/model.glb Asset page: https://3dassets.dev/assets/velodrome-and-track-cycling-mechanics-bench-with-tools-ae22ca79 Description: The track centre workbench: a 2 m charcoal carcass with a timber top, two tool drawers, a vice, a parts tray and hand tools hung on a rail over it. The left drawer is a named node on its runners. - Dimensions (X × Y × Z): 2.06 × 1.22 × 0.93 metres - Triangles: 192 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38022/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mechanics Bench with Tools (Velodrome and Track Cycling)
The track centre workbench: a 2 m charcoal carcass with a timber top, two tool drawers, a vice, a parts tray and hand tools hung on a rail over it. The left drawer is a named node on its runners.