# Workbench with engineer's vice (Machine Shop and Factory Hall)

Two metre workbench: a timber top on a charcoal frame with a lower shelf, a cast engineer's vice at one end whose moving jaw opens, and hand tools laid on the top.

- **URL:** https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-59baca96
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27763/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/machine-shop-and-factory-hall-machine-shop-and-factory-59baca96
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Animated, Interior
- **Geometry:** 284 triangles, 655 vertices, 7 meshes, 5 materials, 1 textures
- **Size (m):** 2.04 × 1.12 × 0.904
- **Animations:** open, close
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Two metre workbench: a timber top on a charcoal frame with a lower shelf, a cast engineer's vice at one end whose moving jaw opens, and hand tools laid on the top. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.04 by 1.12 by 0.90 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The vice screw handle, the bench dogs and the tools on the top are solid; only the moving jaw travels.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27763/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function WorkbenchWithEngineerSViceMachineShopAndFactoryHall(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27763/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27763/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27763/v1/model.glb" alt="Workbench with engineer's vice (Machine Shop and Factory Hall)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27763/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27763/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/machine-shop-and-factory-hall-machine-shop-and-factory-59baca96 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.