{"data":{"id":"27763","slug":"machine-shop-and-factory-hall-machine-shop-and-factory-59baca96","title":"Workbench with engineer's vice (Machine Shop and Factory Hall)","summary":"Two metre workbench: a timber top on a charcoal frame with a lower shelf, a cast engineer's vice at one end whose moving jaw opens, and hand tools laid on the top.","description":"Two metre workbench: a timber top on a charcoal frame with a lower shelf, a cast engineer's vice at one end whose moving jaw opens, and hand tools laid on the top. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.04 by 1.12 by 0.90 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The vice screw handle, the bench dogs and the tools on the top are solid; only the moving jaw travels.","status":"published","url":"https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-59baca96","cdnUrl":"https://cdn.3dassets.dev/assets/27763/v1/model.glb","downloadUrl":"https://3dassets.dev/download/machine-shop-and-factory-hall-machine-shop-and-factory-59baca96","thumbnailUrl":"https://cdn.3dassets.dev/assets/27763/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27763/v1/poster.webp","blurhash":"U99jQ3%L9tIo_4-:ROE10fxv$gM_DhNcXTsl","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":34120,"triangles":284,"vertices":655,"meshes":7,"materials":5,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.0199999809265137,0.00003848487662083677,-0.4200219654726233],"max":[1.0199999809265137,1.1200042627563052,0.4840011748945116]},"sizeMeters":[2.04,1.12,0.904],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:45:45.954Z","updatedAt":"2026-09-08T00:45:46.066Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27763/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WorkbenchWithEngineerSViceMachineShopAndFactoryHall(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27763/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27763/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27763/v1/model.glb\" alt=\"Workbench with engineer's vice (Machine Shop and Factory Hall)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27763/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27763/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}