
About
Every wall is four boards with a 12 mm gap between them, two rails and two iron corner brackets, and each wall has its pivot on the bottom edge it would fall from. The break clip holds the crate intact through a 0.3 s shudder, then throws the lid up and the four walls outward with a tumble, so the destroyed state needs no second model. Bounding size 0.80 by 0.83 by 0.80 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a crate stands on its own floor panel. Clips: break (1.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Supply crate (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19955/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-supply-crate-17a21c9d Description: Timber supply crate 0.8 m cubed built as six separable pieces: floor and corner posts, four plank walls and a plank lid, each an independent node with its own pivot. - Dimensions (X × Y × Z): 0.804 × 0.828 × 0.804 metres - Triangles: 540 - Animations: break - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19955/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Supply crate (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Supply crate (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Supply crate (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Supply crate (Pickups and Collectibles)
Timber supply crate 0.8 m cubed built as six separable pieces: floor and corner posts, four plank walls and a plank lid, each an independent node with its own pivot.