
About
A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar. Modelled in metres, +Y up, with the user or aisle side toward +Z and the piece resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Aisle floor marking corner tile (Hardware Store and DIY Warehouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/23967/v1/model.glb Asset page: https://3dassets.dev/assets/hardware-store-and-diy-warehouse-aisle-floor-marking-c-c9fe4411 Description: A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar. - Dimensions (X × Y × Z): 2 × 0.026 × 2 metres - Triangles: 512 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23967/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Aisle floor marking corner tile (Hardware Store and DIY Warehouse)
A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar.