
About
Turned oak corner post on a stone pad with iron collars, filling the square where two cob wall runs meet. Dimensions 0.50 by 2.79 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: wall-a (cottage-wall) at (0.00, 0.00, 0.00) facing (1, 0, 0); wall-b (cottage-wall) at (0.00, 0.00, 0.00) facing (0, 0, -1). Both ports sit on the post axis, which is where the wall bays butt; rotate the post so its port faces the bay it answers. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Timber Frame Corner Post (Witch Cottage and Apothecary)” asset in my project. Model: https://cdn.3dassets.dev/assets/32435/v1/model.glb Asset page: https://3dassets.dev/assets/witch-cottage-and-apothecary-timber-frame-corner-post-e4bfbeeb Description: Turned oak corner post on a stone pad with iron collars, filling the square where two cob wall runs meet. - Dimensions (X × Y × Z): 0.5 × 2.79 × 0.5 metres - Triangles: 674 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32435/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Timber Frame Corner Post (Witch Cottage and Apothecary)
Turned oak corner post on a stone pad with iron collars, filling the square where two cob wall runs meet.