3DAssets.dev

Loading model

About

Square stone corner pillar 620 mm on plan and 3.5 m tall with proud facing stones on all four sides, a projecting cap and a pyramid top. Takes the ends of two wall bays meeting at a corner. Overall 0.860 x 3.660 x 0.860 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (wall), south (wall), west (wall), east (wall). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Stone Corner Pillar (Vineyard and Winery)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36868/v1/model.glb
Asset page: https://3dassets.dev/assets/vineyard-and-winery-stone-corner-pillar-bb50634a
Description: Square stone corner pillar 620 mm on plan and 3.5 m tall with proud facing stones on all four sides, a projecting cap and a pyramid top. Takes the ends of two wall bays meeting at a corner.

- Dimensions (X × Y × Z): 0.86 × 3.66 × 0.86 metres
- Triangles: 464
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36868/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Stone Corner Pillar (Vineyard and Winery)

Square stone corner pillar 620 mm on plan and 3.5 m tall with proud facing stones on all four sides, a projecting cap and a pyramid top. Takes the ends of two wall bays meeting at a corner.

Download asset · 71.0 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 38 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 35 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Stone Corner Pier (Jungle Temple and Stone City)

Stone Corner Pier (Jungle Temple and Stone City)

Free 3D model of a stone corner pier: a 0.6 m square carved limestone post, 3.3 m tall, that takes a wall run on any of its four faces.

@3dassets3.0k tris · 12 ↓
Stone Corner Pier (Pirate Port and Tall Ships)

Stone Corner Pier (Pirate Port and Tall Ships)

A 0.4 m coral stone corner pier, coursed on all faces with a moulded cap and plinth, that the wall bays butt into at a building corner.

@3dassets900 tris · 10 ↓
Stone Quay Section (Pirate Port and Tall Ships)

Stone Quay Section (Pirate Port and Tall Ships)

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face.

@3dassets1.5k tris · 11 ↓
Stone Floor Slab (Andean Terraces and Stone Village)

Stone Floor Slab (Andean Terraces and Stone Village)

A 2 m square of laid stone floor in four dressed flags, 140 mm thick. Tiles on its four edge ports to floor a yard, a threshing area or a building.

@3dassets48 tris · 12 ↓
Arena Corner Post Module (Laser Tag Arena and Activity Centre)

Arena Corner Post Module (Laser Tag Arena and Activity Centre)

The 300 mm square corner post an arena wall run turns a right angle through: a dark column 2.4 m tall on a spreader plate, capped at the head, with a cyan stripe up all four faces. Ports on two adjacent faces at base rail height.

@3dassets448 tris · 11 ↓
Stone Field Hut (Vineyard and Winery)Animated

Stone Field Hut (Vineyard and Winery)

Small dry stone field hut, 2.9 x 2.5 m, with rough proud facing stones on all four walls, a lintelled doorway with a boarded plank door on strap hinges and a corbelled stone roof rising to a cap.

@3dassets592 tris · 12 ↓
Stone Wall Section (Vineyard and Winery)

Stone Wall Section (Vineyard and Winery)

Four metre stone wall bay 2.96 m tall and 420 mm thick, faced in rough coursed rubble on both sides with a stepped coping over it. Butts end to end and into the corner pillar.

@3dassets1.4k tris · 11 ↓
Greybox pillar 0.4 m square (Modular Greybox Architecture Kit)

Greybox pillar 0.4 m square (Modular Greybox Architecture Kit)

A free-standing 0.4 m square pillar over the full 3 m storey with a spread base and a spreading cap, for grid intersections and open-plan bays.

@3dassets84 tris · 11 ↓
Vault Wall Plan Corner (Bank Vault Heist Kit)

Vault Wall Plan Corner (Bank Vault Heist Kit)

Planning-view corner block matching vault-wall-corner.

@3dassets48 tris · 11 ↓
Stone Base Corner (Feudal Japan Castle Town)

Stone Base Corner (Feudal Japan Castle Town)

Outer 90-degree corner of sloped stone base: two fan-curved faces (+X and +Z) meeting on a shared deck.

@3dassets652 tris · 9 ↓
Stone Field Hut (Andean Terraces and Stone Village)

Stone Field Hut (Andean Terraces and Stone Village)

A single room field hut of coursed stone under a hipped thatch roof, 3 m square and 3.15 m to the ridge, with an open doorway and a stone threshold. Exterior model with an open doorway; there is no interior.

@3dassets1.1k tris · 17 ↓