# Stone Corner Pillar (Vineyard and Winery)

Square stone corner pillar 620 mm on plan and 3.5 m tall with proud facing stones on all four sides, a projecting cap and a pyramid top. Takes the ends of two wall bays meeting at a corner.

- **URL:** https://3dassets.dev/assets/vineyard-and-winery-stone-corner-pillar-bb50634a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36868/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vineyard-and-winery-stone-corner-pillar-bb50634a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Exterior
- **Geometry:** 464 triangles, 1,087 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 0.86 × 3.66 × 0.86
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Square stone corner pillar 620 mm on plan and 3.5 m tall with proud facing stones on all four sides, a projecting cap and a pyramid top. Takes the ends of two wall bays meeting at a corner. Overall 0.860 x 3.660 x 0.860 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: north (wall), south (wall), west (wall), east (wall). Vineyard and Winery / vineyard-std-v1: limestone, gravel and sawn timber under vine green, fruit purple, terracotta and stainless, with embedded procedural timber, stone and soil maps and no custom shaders. No estate, appellation, marque or label is named or depicted anywhere: every bottle, reel, crate and board is blank. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36868/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneCornerPillarVineyardAndWinery(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36868/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36868/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36868/v1/model.glb" alt="Stone Corner Pillar (Vineyard and Winery)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36868/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36868/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vineyard-and-winery-stone-corner-pillar-bb50634a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.